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Kimav, Ali Ulus; Kürüm-Yapicioglu, Dilruba – Turkish Online Journal of Educational Technology - TOJET, 2021
The aim of this research was to design a blended in-service training program for developing technopedagogical skills (B-INSET for TPD) in teaching English. 12 lecturers in an intensive English language program at a state university formed the study group in the research. In the design-based research, the expectations of the administrators,…
Descriptors: Foreign Countries, Blended Learning, Inservice Teacher Education, Technological Literacy
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Martin, Robin Ann; Tanyu, Manolya; Perry, Stirling – Journal of Research in International Education, 2016
This qualitative multiple-case study examined the implementation of an experiential learning component of an academic curriculum in six high schools in Turkey. Structures and supports that influenced programme implementation were examined using an implementation framework adapted from Durlak and Dupre. The study describes how the experiential…
Descriptors: Case Studies, Advanced Placement Programs, School Culture, Experiential Learning
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Bulut, Neslihan – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The purpose of this study was to determine the perceptions of pre-service mathematics teachers related to drama-based instruction. For this purpose, effects of a drama-based mathematics course on senior class pre-service mathematics teachers' knowledge about drama-based instruction and teacher candidates' competencies for developing and…
Descriptors: Preservice Teachers, Mathematics Teachers, Student Teacher Attitudes, Teaching Methods
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Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness