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Akman, Emrah; Çakir, Recep – Interactive Learning Environments, 2023
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students' learning experiences. In this study, the effect of an educational virtual reality game, named "Kesfet…
Descriptors: Educational Technology, Computer Simulation, Elementary School Students, Mathematics Achievement
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Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
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Akkaya, Sümeyra; Kapidere, Metin – World Journal on Educational Technology: Current Issues, 2021
This study is a correlation research that aims to reveal whether digital material game usage sub-dimensions, gender, school level, in-service training for education in the digital environment, digital game playing status, devices and remote education variables, are significant predictors of digital material development self-efficacy level…
Descriptors: Computer Games, Game Based Learning, Web 2.0 Technologies, Material Development
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Uçak, Esra – International Journal of Progressive Education, 2019
The present study aims to investigate the opinions of prospective science teachers about the use of QR codes in the teaching materials that they prepared in the "Instructional Technologies and Material Development" course. The study group consists of 38 (32 female, 6 male) 3rd-year prospective science teachers who attended the…
Descriptors: Instructional Materials, Science Teachers, Science Education, Foreign Countries
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Zhang, Jinbao, Ed.; Yang, Junfeng, Ed.; Chang, Maiga, Ed.; Chang, Tingwen, Ed. – Lecture Notes in Educational Technology, 2016
Intended to promote the innovative use of technology in education and promote educational advances all over the world, this volume brings together 16 best-practice cases on technology-enhanced educational innovations. Experts from Turkey, Tunisia, Cyprus, Italy, Malaysia, China, India and Finland have contributed to these cases, highlighting the…
Descriptors: Elementary Secondary Education, Best Practices, Educational Innovation, Technology Uses in Education
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Herrington, Jan, Ed.; Viteli, Jarmo, Ed.; Leikmaa, Marianna, Ed. – Association for the Advancement of Computing in Education, 2014
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia 2014: World Conference on Educational Multimedia &…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Internet