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Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Ünlü, Emre; Diken, Ibrahim Halil – International Technology and Education Journal, 2022
The prerequisite for teaching many skills and behaviors to children with intellectual disabilities is that the child has acquired the basic concepts. Teaching concepts plays a very active role in the independence of the child with intellectual disabilities and in the acquisition of higher level skills that they will learn in the future. The…
Descriptors: Students with Disabilities, Intellectual Disability, Educational Technology, Technology Uses in Education
Özcan, Muhammet; Yavuz, Serdar – African Educational Research Journal, 2020
The aim of this study is to examine graduate level theses that focus on digital content and completed between 1989 and 2019 in Turkey. Examination of the theses with the specified categories will show us their purpose and scope and which result has been achieved. We believe that this study will shed light on researchers to show how the trends…
Descriptors: Foreign Countries, Graduate Study, Theses, Electronic Publishing
Avcu, Yunus Emre; Yaman, Yavuz – Online Submission, 2022
The aim of this study was to examine the efficiency of the differentiated instructional design for value education of gifted. This research was based according to the embedded experimental design of a mixed research method. The study group consisted of 25 gifted students (13 girls, 12 boys) at the 6th-grade level. Digital differentiation strategy…
Descriptors: Foreign Countries, Individualized Instruction, Values, Education
Ineç, Zekeriya Fatih – Shanlax International Journal of Education, 2021
This study aimed to explain the development stages of an online coding application engine (SIGUN) according to the R2D2 instructional design model to support and develop cultural transfer in social sciences education and popularize the national culture. During the definition phase of R2D2, analyzes of needs, learner, task and content were made. In…
Descriptors: Coding, Social Sciences, Cultural Awareness, Nationalism
Aydin, Sevim; Duman, Emel; Bertiz, Yasemin; Birisçi, Salih – Journal of Educational Technology and Online Learning, 2022
In this study, it was aimed to investigate the change in the conceptual understanding of "artificial intelligence". For this purpose, the determination of the metaphors related to the concept of artificial intelligence in the stages before and after watching the artificial intelligence-themed computer-aided animation developed within the…
Descriptors: Artificial Intelligence, Figurative Language, Animation, Grade 5
Mutlu-Bayraktar, Duygu; Bayram, Servet – World Journal on Educational Technology: Current Issues, 2019
In this study, it was aimed to investigate the change blindness that may occur in multimedia learning environments used cueing and signaling effects. For this purpose, a multimedia animation which had some changes about computer parts was designed. Twenty-one undergraduate students participated in the experiment voluntarily. Eye and mouse…
Descriptors: Cues, Multimedia Instruction, Educational Technology, Technology Uses in Education
Günbas, Nilgün – Malaysian Online Journal of Educational Technology, 2020
This study aimed to explore if there are any differences in word problem solving skills of fourth grade students using animated-cartoon story vs. text-only story vs. non-story. For this purpose, word problems-embedded animated cartoon stories were created on computers and the same stories were written in text format on paper. The word problems…
Descriptors: Mathematics Instruction, Word Problems (Mathematics), Problem Solving, Animation
Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
Uygun, Tugba – International Journal of Mathematical Education in Science and Technology, 2020
The purpose of this study is to investigate pre-service middle-level mathematics teachers' noticing of student mathematical thinking and teacher identity in the context of virtual professional experimentation performed through the Story"Circles" model. This study examined how pre-service middle-level mathematics teachers' education…
Descriptors: Preservice Teachers, Mathematics Teachers, Middle School Teachers, Mathematics Instruction
Silbir, Lokman; Cosar, Asiye Mevhibe; Kartal, Yasemin; Altun, Taner; Atasoy, Murat; Özçamkan-Ayaz, Gülsen – International Electronic Journal of Elementary Education, 2020
This study examined the development process of graphic symbol-based animations for enhancing literacy skills of deaf or hard of hearing students (D/HH). Participants of the study consisted of two teachers and seven students studying in the third and fourth grade in a primary school for hard of hearing. As a result of the studies conducted…
Descriptors: Deafness, Hearing Impairments, Animation, Visual Aids
Dikmenli, Yurdal; Danabas, Faki; Çelik, Baris Bilge; Tekin, Özgür – Participatory Educational Research, 2018
Today, use of different teaching models, materials, and tools in education and teaching process have increased. The main reason for such increase is the search to make education more quality, easier, more entertaining, and more permanent. In this sense, animation films are technological products that contribute learners in visual and audial terms.…
Descriptors: Foreign Countries, Animation, Teaching Methods, Films
Dikmenli, Yurdal; Danabas, Faki; Celik, Baris Bilge; Tekin, Ozgur – Online Submission, 2018
Today, use of different teaching models, materials, and tools in education and teaching process have increased. The main reason for such increase is the search to make education more quality, easier, more entertaining, and more permanent. In this sense, animation films are technological products that contribute learners in visual and audial terms.…
Descriptors: Foreign Countries, Animation, Teaching Methods, Films
Schreglmann, Sinan; Kazanci, Zekeriya – International Education Studies, 2018
The aim of this study is to develop a lesson plan for the "Graphics and Animation in Education" course lectured in the department of Computer Education and Instructional Technology (CEIT). For this purpose, a "Needs Analysis Form for Graphics and Animation in Education Course" that includes open ended questions is produced by…
Descriptors: Lesson Plans, Needs Assessment, Animation, Computer Graphics

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