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Showing 1 to 15 of 19 results Save | Export
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Chawin Chukusol – International Education Studies, 2025
This research aims to compare creative problem-solving skills and study the creative problem-solving process of learners before and after playing Go Game during activities outside the classroom. The sample group was 21 undergraduate students from the Faculty of Humanities and Social Sciences, Phetchaburi Rajabhat University who registered in the…
Descriptors: Problem Solving, Creativity, Undergraduate Students, Foreign Countries
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Piyakon Suepbunma; Suthasinee Theerapan – International Journal of Education and Literacy Studies, 2025
This study aimed to evaluate the effectiveness of basic vocal training exercises for students at Yamaha Music School in Mahasarakham, Thailand, using a quantitative research approach. The research focused on collecting measurable numerical data and was divided into two main components: content validity assessment and effectiveness evaluation of…
Descriptors: Foreign Countries, Music Education, Training, Singing
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Chanatip Bubpamas; Pornpun Pengpol – Shanlax International Journal of Education, 2025
This research aimed to 1) Study the learning experiences management ability of teachers 2) Study the satisfaction of the teachers towards training course curriculum and 3) Compare executive function skill of early childhood before and after learning experiences management. The research method was experimental research design, utilizing the…
Descriptors: Early Childhood Teachers, Teacher Competencies, Early Childhood Education, Executive Function
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Thiyaporn Kantathanawat; Natarika Thongsomnuek; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose. The increasing prevalence of digital tools in education necessitates models that enhance students' metacognitive skills. Despite this need, limited research exists on structured pedagogical approaches to foster metacognition within digital learning contexts. This study aimed to develop and evaluate the Cognitive Innovation…
Descriptors: Educational Technology, Technology Uses in Education, Metacognition, Skill Development
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Kannikar Intawong; Pipitton Homla; Natchaya Wongwan; Supicha Niemsup; Perasuk Worragin; Saowalak Langgapin; Kitti Puritat – SAGE Open, 2025
This study aims to investigates the design and development of Immersive Virtual Reality Systems (IVRS) to enhance social interaction and communication skills among children with Autism Spectrum Disorder (ASD) in Thailand. Given the challenges of limited access to specialized care, the IVRS platform offers an innovative, home-based alternative for…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Interaction, Interpersonal Communication
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Mekwan, Jatuporn; Poonputta, Apantee – Journal of Education and Learning, 2023
The purposes of the study were 1) to investigate the effectiveness of integrated brain-based learning and skills training on grade 11 students' learning achievement in linear and quadratic functions 2) to compare the achievement of grade 11 students before and after using integrated brain-based learning and skills training, and 3) to study…
Descriptors: Brain, Neurosciences, Grade 11, Skill Development
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Tippawan Meepung – Journal of Education and Learning, 2025
This study explores the development and evaluation of a digital learning ecosystem through metaverse experiences aimed at enhancing the competencies of modern digital entrepreneurs. The objectives were as follows: (1) to study the digital learning ecosystem through metaverse experiences, (2) to design and develop a digital learning ecosystem using…
Descriptors: Electronic Learning, Ecology, Artificial Intelligence, Skill Development
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
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Namjaidee, Naphop; Dhammapissamai, Phrakru – Education Quarterly Reviews, 2022
"An Online Program for Teacher Learning to Enhance Students' Media Literacy Skills" was a product of employing Research and Development (R&D) methodology. It consisted of the teachers' learning development project and the utilized the teachers' learning outcomes for the student development project. The first project yielded six…
Descriptors: Faculty Development, Online Courses, Media Literacy, Skill Development
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Samoekan Sophonhiranrak; Putthachat Angnakoon; Sarunwit Promsaka Na Sakonnakron; Yada Atanan; Tida Tubpun – International Association for Development of the Information Society, 2024
The Friedrich Naumann Foundation and the King Prajadhipok's Institute in Thailand created the educational board game PeaceSoCracy, based on the online game available on the Tabletopia platform. The purpose of this board game is to encourage non-violent communication and an empathetic mind. Each process in the game play delivers more than just…
Descriptors: Educational Games, Interpersonal Communication, Empathy, Communication Skills
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Kombusadee, Tivapron; Kurukodt, Jurairat – Journal of Education and Learning, 2021
It is widely known that systematically developed training manuals can be used to improve knowledge and practical skills and promote positive attitude of trainees. This research thus aimed to develop a training manual to help reduce the use of pesticides by para rubber farmers in Nonkheng Sub-district, So Phisai District, Bueng Khan Province,…
Descriptors: Foreign Countries, Guides, Agricultural Occupations, Poisoning
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Pulnitiporn, Anunporn; Supakicco, Phramaha Suphachai – World Journal of Education, 2023
The objective of this research was to enhance the life and career skills of the students at Khon Kaen Wittayayon School in Khon Kaen Province by utilizing participatory action research methodology that involved the development of three aspects: (1) changes in the expected and unexpected outcomes from the implementation, (2) learning gleaned from…
Descriptors: Foreign Countries, Daily Living Skills, Job Skills, Grade 10
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Sawitree Wongkittirungrueang; Tavee Cheausuwantavee – Journal of Social Studies Education Research, 2025
This paper presents the results of a study that explored stakeholders' perspectives on transition services for autistic students moving from primary to secondary school in Thailand and proposes a suitable transition model for use in inclusive schools. Qualitative methods were used to conduct indepth group interviews with 20 participants, including…
Descriptors: Transitional Programs, Students with Disabilities, Autism Spectrum Disorders, Elementary Secondary Education
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Promrub, Sukruthai; Sanrattana, Wirot – Education Quarterly Reviews, 2022
This study aims to employ Research and Development (R&D) Methodology to create an "Online Program to Empower Teacher Learning to Develop Students' Digital Literacy Skills" based on the notions of "Knowledge and Action is Power" and "Students are the Ultimate Goal of Any Educational Management." It consists of…
Descriptors: Technological Literacy, Skill Development, Student Development, Research and Development
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Chantarasombat, Chalard; Sombatsakulkit, Ekanun – International Journal of Higher Education, 2021
The purposes of this study were to: 1) create and develop effective doctoral learning module on leading teachers development program to enhance critical thinking for students in secondary schools under the Office of Basic Education Commission, and 2) evaluate the developed module on its efficiency and effectiveness- its congruence of utility,…
Descriptors: Doctoral Programs, Doctoral Students, Educational Administration, Leadership Training
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