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Nur Lailatur Rofiah; Budi Waluyo – Teaching English with Technology, 2024
The present study investigated the effects of gamified grammar and vocabulary learning using Kahoot!, Quizizz, and Quizlet on learning performance, motivation, enjoyment, anxiety, and classroom dynamics and engagement in an English course. The investigation also involved the effects of gamified learning on gender, proficiency, and learning…
Descriptors: Vocabulary Development, Teaching Methods, English (Second Language), Second Language Learning
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Mongkolchai Tiansoodeenon; Poonlarp Prasongngern – Higher Education Studies, 2025
This study aims to investigate the effects of implementing active learning activities through an interactive learning platform, ClassPoint, to improve the English vocabulary, grammatical retention, and motivation of Thai undergraduate students in the field of hotel and tourism. The one-group pretest-posttest research design was used. The…
Descriptors: Active Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Tanaka, Jay; Pathrakorn, Patharaorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2018
This study investigates the impact of sharing research findings on lexical coverage and vocabulary size with L2 English students. This practical knowledge can be applied toward reading books and other materials. Research has suggested that knowing approximately 98% of the words in a text can lead to adequate reading comprehension (Hu & Nation,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Pretests Posttests
Wilang, Jeffrey Dawala; Soermphongsuwat, Amnaj – Online Submission, 2018
The use of technology is becoming widespread in science and technology classes due to its overwhelming benefits in learning. Yet many English language teachers lack knowledge of the existing technologies and the 'know-how' to use it in the classroom. In this paper, the researchers report the pilot study conducted to explore the effects of virtual…
Descriptors: Computer Simulation, Undergraduate Students, English Language Learners, Language Teachers
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Banditvilai, Choosri – Electronic Journal of e-Learning, 2016
This paper presents a case study of using blended learning to enhance students' language skills and learner autonomy in an Asian university environment. Blended learning represents an educational environment for much of the world where computers and the Internet are readily available. It combines self-study with valuable face-to-face interaction…
Descriptors: Language Skills, Blended Learning, Case Studies, Asians