Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Curriculum Implementation | 2 |
| Knowledge Level | 2 |
| Andragogy | 1 |
| Behavior Change | 1 |
| College Faculty | 1 |
| Community Colleges | 1 |
| Comparative Analysis | 1 |
| Computer Security | 1 |
| Correlation | 1 |
| Educational Games | 1 |
| Educational Needs | 1 |
| More ▼ | |
Source
| ProQuest LLC | 2 |
Publication Type
| Dissertations/Theses -… | 2 |
Education Level
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
| Two Year Colleges | 1 |
Audience
Location
| Texas | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
James J. Meadows III – ProQuest LLC, 2023
The purpose of this exploratory qualitative study was to explore the impacts security training experts believe implementing a mandatory gamified security awareness training curriculum in public middle schools will have on the long-term security behavior of students in Texas. My study addressed whether security training for teenagers will solve the…
Descriptors: Middle School Students, Public Schools, Gamification, Educational Games
Weathersby, Melissa J. – ProQuest LLC, 2018
At a Texas community college, stakeholders wanted to strengthen the financial literacy module offered in the student development course for undergraduates. The problem was that no formative data existed on students' financial literacy, and it was not known if knowledge of financial literacy for students who participated in a prior financial…
Descriptors: Money Management, Community Colleges, Undergraduate Students, High Schools

Direct link
