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Hsiu-Lien Lu; Hsiao-Fang Lin – Technology, Pedagogy and Education, 2025
This study explored a conceptual model of competency tasks using the Competency-Based Education (CBE) Scale, grounded in the OECD's competency framework, which includes knowledge, skills, values and attitudes. The survey incorporates six OECD-defined skill types essential for human learning: cognitive, metacognitive, physical, practical, emotional…
Descriptors: Competency Based Education, Models, Learning Activities, Skills
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Ya-Hui Lee; Yi-Fen Wang; Hsien-Ta Cha – Adult Learning, 2025
Lifelong learning is a key element that helps adults undergo and adapt to different career stages. This study analyzed job service specialists' lifelong learning experience of successfully matching the needs between job seekers and employers. The researchers adopted the qualitative research method and conducted semi-structured in-depth interviews…
Descriptors: Foreign Countries, Job Applicants, Employers, Specialists
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Chiu-Hsia Huang; Ya-Ling Chen; Holger Haas – European Journal of STEM Education, 2024
This study explored the views of 63 Taiwanese pre-service teachers who had participated in a workshop about the value of integrating drama-based approaches in their practical science learning. It was primarily designed to investigate the pedagogical approach of Heathcote and other founders of process drama. In addition, it examined specific claims…
Descriptors: Preservice Teachers, Student Satisfaction, Integrated Activities, Drama
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Yu-Liang Ting; Yaming Tai – Asia Pacific Journal of Education, 2025
The adoption of STEM hands-on activities in classrooms should not only focus on artefact building but also aim at helping students construct conceptual knowledge. For achieving such goal through teachers' professional development, this study proposed a practice-based design. The design provided a dual-focused STEM hands-on activity which aimed at…
Descriptors: STEM Education, Experiential Learning, Hands on Science, Faculty Development
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Chao, Yu-Long – Problems of Education in the 21st Century, 2023
With a conviction that general education should play a significant role in fostering the positive development of university students' character, several educators integrated various activities that could contribute to such development into general education courses in a technical university in Taiwan. This study surveyed the takers and non-takers…
Descriptors: General Education, Values Education, Learning Activities, College Students
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Tsung-Liang Tsai; Faith Liao – Problems of Education in the 21st Century, 2024
With the rapid integration of digital platforms in education, understanding the shift from traditional to electronic modes of teaching and learning has become crucial for adapting to contemporary educational demands. This study explored the transition from traditional classroom teaching to e-teaching and e-learning, termed e-activities, for…
Descriptors: Situated Learning, Electronic Learning, Educational Change, Foreign Countries
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Meng-Ting Lo – British Journal of Educational Psychology, 2024
Background: The motivation and emotions of students are context dependent. There are specific moments when students may find their coursework more or less motivating, resulting in stronger or milder emotional responses. Identifying factors directly controllable by teachers empowers them to effectively address challenging situations characterized…
Descriptors: College Students, Student Motivation, Personal Autonomy, Educational Environment
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Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
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Kai-Yi Chin; Huai-Ling Chang; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university…
Descriptors: Biofeedback, Human Body, Handheld Devices, Computer Simulation
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Yun-Fang Tu; Gwo-Jen Hwang – Interactive Learning Environments, 2024
The present study employed the draw-a-picture technique and epistemic network analysis (ENA) to reveal university students' viewpoints on ChatGPT-supported learning, as well as the conceptions, roles, and educational objectives of ChatGPT-supported learning among university students with different learning attitudes. The results showed that…
Descriptors: College Students, Student Attitudes, Knowledge Level, Artificial Intelligence
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Yeh, Ju-Hsuan; Wu, Hsiao-Ling – Journal of Service-Learning in Higher Education, 2023
The study aims to analyze the implementation of incorporating E-baby care in the servicelearning courses of colleges through the context of family education. The study applies qualitative research qualitative content analysis and interview and participant observation, supplemented by 260 questionnaire surveys, Structural Equation Model (SEM), and…
Descriptors: Family Life Education, College Students, Educational Technology, Child Rearing
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Cheng, Ching-Ching; Huang, Kuo-Hung; Lin, Yi-Kai – Problems of Education in the 21st Century, 2023
This study aims to assist preschools in achieving sustainable development by providing system thinking training for teachers and administrators. By promoting system thinking and PDCA, training helps preschool staff and teachers construct their knowledge and culture for organizational growth and effective operation. The research procedure…
Descriptors: Sustainable Development, Preschools, Management Development, Faculty Development
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Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
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Pan Qi; Nurul Farhana Binti Jumaat; Hassan Abuhassna; Li Ting – Contemporary Educational Technology, 2024
This systematic literature review aims to offer an in-depth analysis of the existing research landscape regarding the application of the flipped classroom approach within the domain of language learning. The investigators methodically selected and analyzed 57 papers from 656 documents using a systematic and rigorous approach to literature…
Descriptors: Flipped Classroom, Second Language Learning, Student Attitudes, Language Proficiency
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Lin, Pei-Yi; Hong, Huang-Yao; Chai, Ching Sing – Educational Technology Research and Development, 2020
Knowledge building is an innovative pedagogy aiming to transform students into expert-like knowledge workers. The purpose of this study was to foster teacher-education students' design performance (i.e., observation, synthesis, ideation and prototypes) in a knowledge-building environment. The participants were 38 college students from a Taiwanese…
Descriptors: College Students, Design, Thinking Skills, Foreign Countries
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