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Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Lin, Szu-Yin; Chen, Hsien-Chun; Chen, I-Heng – Policy Futures in Education, 2021
As the world is changing and transforming at a fast pace, students today are expected to face more challenges in the future. For example, they need to prepare for jobs that do not yet exist, use technologies that have not been invented yet, or even solve problems that have not been discovered yet. The current study proposes that futures…
Descriptors: Foreign Countries, Futures (of Society), Educational Trends, Imagination
Li-Wen Huang; Hsing Yu Hou – Educational Process: International Journal, 2025
Background: English proficiency is extremely important for future careers, particularly in aviation education and training. However, the current regulated school framework includes an insufficient two-hour per week. This study investigates the effectiveness of an extracurricular program, "Fun Language Club," in improving English…
Descriptors: Foreign Countries, Language Proficiency, English (Second Language), Second Language Learning
Lo, C. Owen; Feng, Li-Chuan – Gifted Education International, 2020
The current study examined the effects of higher order thinking skills (HOTS) interventions with gifted students in Taiwan. A total of 25 studies published between 1997 and 2017 were included. Twenty-nine effect sizes were extracted for the 25 studies. The small number of existing studies indicates a lack of scholarly attention to HOTS in gifted…
Descriptors: Teaching Methods, Thinking Skills, Intervention, Academically Gifted
Su, Jun-Ming; Yang, Yi-Ching; Weng, Tzu-Nin; Li, Meng-Jhen; Wang, Chi-Jane – Comunicar: Media Education Research Journal, 2021
The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. The best way to counter the spread of COVID-19 is self-protection. This study documents the development of a web-based serious game (WSG-COVID-19.SP) to promote effective learning strategies for self-protection against COVID-19 and to test the game's…
Descriptors: COVID-19, Pandemics, Educational Games, Health Behavior
Sun, Koun Tem; Chen, Meng Hsun – International Journal of Information and Communication Technology Education, 2020
In this paper, the development of the MAR (mobile augmented reality) remedial teaching program is described. It allowed students to manipulate augmented objects through AURASMA app via internet and find leads to solve geometry problems regarding compound-cube-surface area. In order to foster students' spatial abilities, the program provided…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Elementary School Mathematics
Wu, Sheng-Yi – Journal of Educational Computing Research, 2020
During collaborative learning in online learning communities, teachers usually guide their students through the learning process by means of discussion-based didactics. According to relevant research, an uncontrolled, nonintrusive discussion environment is usually insufficient for promoting higher cognitive processing (HCP). To address this…
Descriptors: Cooperative Learning, Problem Solving, Cognitive Processes, Teaching Methods
Hsieh, Chia-Ying – International Journal of Art & Design Education, 2018
For the past few years, creativity has gradually become an important element in the national cultivation of talent in Taiwan. Although traditionally art education is closely linked with creativity, the academic research on general art education is very insufficient. Therefore, the goal of this research is to investigate how creativity could be…
Descriptors: Design, Creativity, Problem Solving, Art Education
Lin, Kuen-Yi; Hsiao, Hsien-Sheng; Williams, P. John; Chen, Yu-Han – Research in Science & Technological Education, 2020
Background: STEM education has become a focus of research and teaching interest in recent years. However, not all scholars agree on the definition and purpose of STEM education. This paper summarizes related past research and suggests that, according to the requirements of Taiwan's educational environment, STEM education should focus on the…
Descriptors: STEM Education, Middle School Students, Student Attitudes, Technology Uses in Education
Parsazadeh, Nadia; Cheng, Pei-Yu; Wu, Ting-Ting; Huang, Yueh-Min – Journal of Educational Computing Research, 2021
This paper examines a method which can be used by instructors pursuing innovative methods for language teaching, which expands learners' motivation in second language learning. Computational thinking (CT) is a problem-solving skill which can motivate students' English language learning. Designing a learning activity which integrates CT into…
Descriptors: Computation, Problem Solving, Story Telling, Educational Technology
Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
Shih, Shu-Chuan; Kuo, Bor-Chen; Lee, Shu-Juan – Educational Psychology, 2019
This study established an online game-based assessment to explore third and fourth graders' performance of computational estimation in addition and subtraction. Students' computational estimation strategies could be automatically recorded and classified in this assessment, and the Higher-Order DINA model was used as a measurement model in order to…
Descriptors: Grade 3, Grade 4, Elementary School Students, Computation
Hsieh, Feng-Jui; Wang, Ting-Ying; Chen, Qian – EURASIA Journal of Mathematics, Science and Technology Education, 2020
This study determined perspectives of students and their teachers regarding ideal mathematics teaching using questionnaires. The sample included 2437 Taiwanese and 1141 Chinese senior high school students and their mathematics teachers. Exploratory, confirmatory, and multigroup confirmatory factor analysis were conducted to determine the factors…
Descriptors: Mathematics Teachers, High School Students, Student Attitudes, Teacher Attitudes
Chao, Po-Yao; Lai, K. Robert; Liu, Chen-Chung; Lin, Hung-Ming – Educational Technology & Society, 2018
Help seeking is regarded as an important learning strategy that reflects students' metacognitive and domainspecific skills and knowledge. This study developed a proactive online discussion forum that strengthens social networks in an online discussion forum to facilitate help seeking for problem solving. This forum allowed students to proactively…
Descriptors: Social Networks, Computer Mediated Communication, Help Seeking, Problem Solving
Hwang, Wu-Yuin; Utami, Ika Qutsiati; Purba, Siska Wati Dewi; Chen, Holly S. L. – IEEE Transactions on Learning Technologies, 2020
This paper aimed to investigate the effect of a mobile app on mathematics learning in authentic contexts. Authentic contexts contain rich resources wherein students can use authentic objects as aid in advanced educational technology-assisted mathematics learning. We designed Ubiquitous-Fraction (U-Fraction), a mobile application that helps…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Web Based Instruction

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