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Hong, Jon-Chao; Tsai, Chi-Ruei; Tai, Kai-Hsin – Research in Science & Technological Education, 2023
Background: The linkage between group members' characteristics, group cohesiveness, knowledge application, and competitive performance has rarely been studied. Purpose: This study aimed to explore the correlations among individual characteristics (i.e. prosociality), collective mind (i.e. collective efficacy and cohesiveness), and how these…
Descriptors: Scientific Literacy, Knowledge Level, STEM Education, Art Education
Chen, Szu-Yu; Lin, Su-Wei – International Journal of Science and Mathematics Education, 2020
Mathematical achievement is affected by many psychosocial variables. Motivation and problem-solving, for instance, are important correlates. Although psychosocial variables are susceptible to cultural influences, most of the prior studies are based on samples obtained from Western populations. This highlights the need for cross-cultural…
Descriptors: Mathematics Achievement, Problem Solving, Cognitive Style, Student Motivation
Ai-Jou Pan; Yu-Che Huang; Chin-Feng Lai – Interactive Learning Environments, 2024
Engineering education emphasizes experiential learning and laboratory experience, an approach which has faced significant challenges during the COVID-19 pandemic. The inability to conduct hands-on laboratory experiments in engineering courses can significantly impede the student's learning experience, as well as their acquisition and retention of…
Descriptors: Learning Management Systems, Hands on Science, Distance Education, Laboratories
Hwang, Gwo-Jen; Tung, Li-Hsien; Fang, Jian-Wen – Journal of Educational Computing Research, 2023
Fostering students' computer programming skills has become an important educational issue in the globe. However, it remains a challenge for students to understand those abstract concepts when learning computer programming, implying the need to provide instant learning diagnosis and feedback in computer programming activities. In this study, a…
Descriptors: Programming, Thinking Skills, Problem Solving, Computer Science Education
Chen, Ya-Chun; Wilson, Kimberley; Lin, Huann-shyang – Chemistry Education Research and Practice, 2019
Systems thinking has been an educational priority for more than a decade, yet its related assessment and teaching strategies have been understudied in the chemistry education research community. Through the lens of systems thinking, this study explores how undergraduate students connect and translate their conceptual representations when they are…
Descriptors: College Science, Chemistry, Problem Solving, Systems Approach
Pai, Kai-Chih; Kuo, Bor-Chen; Liao, Chen-Huei; Liu, Yin-Mei – Educational Psychology, 2021
The present study aims to examine the pedagogical effectiveness of a Chinese mathematical dialogue-based intelligent tutoring system used for teaching mathematics. The mathematical unit 'multiplication and division of time expressions' was taught to 134 fifth-grade students in three types of instruction conditions: the intelligent tutoring system…
Descriptors: Dialogs (Language), Intelligent Tutoring Systems, Remedial Mathematics, Multiplication
Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores
Hsing-Yu Hou; Pei-Jung Wu; Chih-Teng Chen; Li-Wen Huang – International Journal of Information and Communication Technology Education, 2025
This study created an all-English learning environment for teachers and students by integrating the theoretical framework of the University Competence Assessment Network common competency with the pedagogical method of English as a Medium of Instruction (EMI). The study targeted approximately 45 students, ranging from sophomore to senior, taking…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Language of Instruction
Yang, Der-Ching – International Journal of Science and Mathematics Education, 2019
This study investigated the performance of 790 fourth graders from Taiwan for judging the reasonableness of a computational result by using corresponding methods pertaining to whole numbers. A number-sense web-based two-tier diagnostic test was used to assess the number-sense performance of the fourth graders who participated in this study. The…
Descriptors: Grade 4, Elementary School Students, Mathematics Instruction, Mathematical Concepts
Lin, Jing-Wen; Yu, Ruan-Ching – Asia Pacific Journal of Education, 2022
Modelling ability is one of the essential elements of the latest educational reforms, and Trends in International Mathematics and Science Study (TIMSS) is a curriculum-based assessment which allows educational systems worldwide to inspect the curricular influences. The aims of this study were to examine the role of modelling ability in the…
Descriptors: Grade 8, Educational Change, Cross Cultural Studies, Test Items
Katherine A. Kim; F. Selin Bagci; Anwell Ho – IEEE Transactions on Education, 2024
Contribution: This study provides an implementation of a partially flipped classroom with gamification aspects that has shown a statistically significant increase in student performance relative to traditional lecture. Background: Electronic Circuits is a challenging required course for first-year students in the Electrical Engineering degree…
Descriptors: Flipped Classroom, Gamification, Student Improvement, Academic Achievement
Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
Cheng, Po-Jen; Liao, Yuan-Hsun; Yu, Pao-Ta – International Review of Research in Open and Distributed Learning, 2021
With rising societal interest in the subject areas of science, technology, engineering, art and mathematics (STEAM), a micro:bit robotics course with an online group study (OGS) system was designed to foster student learning anytime and anywhere. OGS enables the development of a learning environment that combines real-world and digital-world…
Descriptors: Robotics, Grade 5, Elementary School Students, Teaching Methods
Chou, Yu-Chi – Education and Training in Autism and Developmental Disabilities, 2020
The purpose of the study was to investigate the effectiveness of a three-phased self-directed model in enhancing the social problem-solving skills and the levels of self-determination of students with ASD. A total of 44 junior high school students with ASD were assigned to either an experimental group (n = 24) receiving the three-phased…
Descriptors: Autism, Pervasive Developmental Disorders, Problem Solving, Self Determination
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation

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