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Chang, Chi-Cheng – Innovations in Education and Teaching International, 2014
How to diagnose the effectiveness of creativity-related curricula is a crucial concern in the pursuit of educational excellence. This paper introduces an importance-performance analysis (IPA)-embedded model for curriculum evaluation, using the example of an IT project implementation course to assess the creativity performance deduced from student…
Descriptors: Creativity, Curriculum Evaluation, Performance Based Assessment, Curriculum Development
Lin, Wei-Lun; Lien, Yunn-Wen – Creativity Research Journal, 2013
This study examined how working memory plays different roles in open-ended versus closed-ended creative problem-solving processes, as represented by divergent thinking tests and insight problem-solving tasks. With respect to the analysis of different task demands and the framework of dual-process theories, the hypothesis was that the idea…
Descriptors: Creative Thinking, Problem Solving, Short Term Memory, Role
Ho, Hsin-Ning Jessie; Liang, Jyh-Chong – International Journal of Science Education, 2015
This study explores the relationships among Taiwanese high school students' scientific epistemic beliefs (SEBs), conceptions of learning science (COLS), and motivation of learning science. The questionnaire responses from 470 high school students in Taiwan were gathered for analysis to explain these relationships. The structural equation modeling…
Descriptors: Foreign Countries, High School Students, Epistemology, Beliefs
Lee, Chun-Yi; Chen, Ming-Jang – Educational Technology & Society, 2015
The purpose of this study was to investigate the influence of worked examples using virtual manipulatives on the learning performance and attitudes of fifth grade students toward mathematics. The results showed that: (1) the utilization of non-routine examples could promote learning performance of equivalent fractions. (2) Learning with virtual…
Descriptors: Manipulative Materials, Computer Simulation, Teaching Methods, Mathematics Instruction
Tsai, Kuei-Fang; Fu, Guopeng – Universal Journal of Educational Research, 2016
This case study provides an explanatory account on the underachievement of three gifted students studying physics in a Taiwanese university. The students' physics underachievement was diagnosed by Sato's student-problem analysis chart. These students were invited to complete a questionnaire and a follow-up interview in order to (1) understand the…
Descriptors: Foreign Countries, College Students, Gifted, Underachievement
Sung, Han-Yu; Hwang, Gwo-Jen; Chang, Ya-Chi – Interactive Learning Environments, 2016
In this study, a problem-posing strategy is proposed for supporting collaborative mobile learning activities. Accordingly, a mobile learning environment has been developed, and an experiment on a local culture course has been conducted to evaluate the effectiveness of the proposed approach. Three classes of an elementary school in southern Taiwan…
Descriptors: Telecommunications, Problem Solving, Teaching Methods, Handheld Devices
Wang, Chia-Sui; Huang, Yong-Ming – Innovations in Education and Teaching International, 2016
Face-to-face computer-supported collaborative learning (CSCL) was used extensively to facilitate learning in classrooms. Cloud services not only allow a single user to edit a document, but they also enable multiple users to simultaneously edit a shared document. However, few researchers have compared student acceptance of such services in…
Descriptors: Cooperative Learning, Computer Uses in Education, Preferences, Social Influences
Hong, Jon-Chao; Hwang, Ming-Yueh; Szeto, Elson; Tai, Kai-Hsin; Tsai, Chi-Ruei – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Hands-on making (e.g., "Maker") has become prevalent in current educational settings. To understand the role that students' epistemic curiosity plays in hands-on making contests, this study explored its correlation to students' positive affect and continuance intention to participate in a hands-on making contest called…
Descriptors: Epistemology, Hands on Science, Science Education, Science Instruction
Su, Addison Y. S.; Yang, Stephen J. H.; Hwang, Wu-Yuin; Huang, Chester S. J.; Tern, Ming-Yu – British Journal of Educational Technology, 2014
For more than 2 years, Scratch programming has been taught in Taiwanese elementary schools. However, past studies have shown that it is difficult to find appropriate learning methods or tools to boost students' Scratch programming performance. This inability to readily identify tutoring tools has become one of the primary challenges addressed in…
Descriptors: Documentation, Problem Solving, Computer Uses in Education, Elementary Schools
KewalRamani, Angelina; Zhang, Jijun; Wang, Xiaolei; Rathbun, Amy; Corcoran, Lisa; Diliberti, Melissa; Zhang, Jizhi – National Center for Education Statistics, 2018
Educators, policymakers, and parents alike are focused on ensuring the academic success of the nation's students. These efforts interact with the expanding use of technology, which affects the lives of students both inside and outside of the classroom. Thus, the role that technology plays in education is an evolving area of research that continues…
Descriptors: Access to Education, Access to Computers, Internet, Computer Use
Cheng, Yuan-Chuan; Chen, Yin-Che; Chiang, Woei-Min; Yang, Chuan-Lien – International Education Studies, 2015
The evolution of the Internet, trends in mobile device usage, and changes in the perceptions of city leaders and residents have gradually transformed cities into smart cities. Through a literature review, survey analysis, and focus group interview, this study explored the educational vision and consensus in developing Smart Hsinchu, and analyzed…
Descriptors: Foreign Countries, Information Technology, Influence of Technology, Municipalities
Huang, Shu-Hsien; Huang, Yueh-Min; Wu, Ting-Ting; Chen, Hong-Ren; Chang, Shih-Ming – Interactive Learning Environments, 2016
Problem-based learning (PBL) is regarded as an effective learning strategy to enhance cognition not only in traditional learning but also in e-learning. In e-learning settings, blogs and micro-blogs can plausibly provide a platform to conduct PBL. Recently, most studies on blogs and micro-blogs have respectively probed satisfaction and learning…
Descriptors: Problem Based Learning, Instructional Effectiveness, Grade 7, Academic Achievement
Liao, Guan-Ze; Shih, Yi-Jyun – Designs for Learning, 2013
Sudoku is an intelligence game that has fascinated many people. In addition to offering entertainment, it also attracts players to solve more challenging Sudoku questions. Sudoku novices tend to fail to focus on understanding the operation rules because the grid, words, and numbers of Sudoku are too complicated. The main purpose of this study is…
Descriptors: Games, Elementary School Students, Grade 3, Foreign Countries
Liu, Yi Chun; Huang, Yong-Ming – JALT CALL Journal, 2015
The teaching of translation has received considerable attention in recent years. Research on translation in collaborative learning contexts, however, has been less studied. In this study, we use a tool of synchronous collaboration to assist students in experiencing a peer translation process. Afterward, the unified theory of acceptance and use of…
Descriptors: Translation, Technology Uses in Education, Adoption (Ideas), Cooperative Learning
Huang, Kun; Chen, Ching-Huei; Wu, Wen-Shiuan; Chen, Wei-Yu – Educational Technology & Society, 2015
This study investigated how question prompts and feedback influenced knowledge acquisition and cognitive load when learning Newtonian mechanics within a web-based multimedia module. Participants were one hundred eighteen 9th grade students who were randomly assigned to one of four experimental conditions, forming a 2 x 2 factorial design with the…
Descriptors: Prompting, Feedback (Response), Cues, Science Instruction

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