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Lee, Chun-Yi; Chen, Ming-Jang; Chang, Wen-Long – EURASIA Journal of Mathematics, Science & Technology Education, 2014
The aim of this study is to investigate the effects of solution methods and question prompts on generalization and justification of non-routine problem solving for Grade 9 students. The learning activities are based on the context of the frog jumping game. In addition, related computer tools were used to support generalization and justification of…
Descriptors: Mathematics Instruction, Problem Solving, Computer Games, Educational Technology
Hsiao, Sheng-Che; Lin, Janet Mei-Chuen; Kang, Jiin-Cherng – Online Submission, 2011
A quasi-experiment was conducted at an elementary school to investigate if guided collaboration would facilitate programming learning of 6 graders. Sixty-six students of two intact classes learned to program in KPL (kid's programming language) for 18 weeks during the experiment. One class was randomly assigned to the control group (i.e.,…
Descriptors: Experimental Groups, Control Groups, Programming Languages, Achievement Tests
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Po-ying, Chu – Language Teaching Research, 2007
Students are rarely given the opportunity of being decisionmakers in class, and when they are, they may feel unsure of how to organize their own learning. However, over time they come to appreciate the benefits of a more active engagement in learning English. In this paper, I describe a procedure based on Exploratory Practice (EP) for guiding…
Descriptors: Feedback (Response), Student Responsibility, English (Second Language), Second Language Instruction