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Chiang, Yueh-hui Vanessa; Cheng, Ya-Wen; Chen, Nian-Shing – Educational Technology & Society, 2023
Understanding the obstacles and causes students faced while learning with new technologies is the key to inform effective instructional designs. To achieve this aim, this study conducted a qualitative video analysis on language learners' observable behaviors when they took part in learning activities supported by the technology of robots and…
Descriptors: Learning Activities, Computer Assisted Instruction, Educational Technology, Robotics
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Sun, Jerry Chih-Yuan; Lin, Che-Tsun; Chou, Chien – International Review of Research in Open and Distributed Learning, 2018
This study aims to apply a sequential analysis to explore the effect of learning motivation on online reading behavioral patterns. The study's participants consisted of 160 graduate students who were classified into three group types: low reading duration with low motivation, low reading duration with high motivation, and high reading duration…
Descriptors: Student Motivation, Student Behavior, Reading, Behavior Patterns
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Tsai, Pei-Shan; Tsai, Chin-Chung; Hwang, Gwo-Haur – Interactive Learning Environments, 2016
The purpose of this study was to explore the effects of the context-aware ubiquitous learning (u-learning) approach versus traditional instruction on students' ability to answer questions that required different cognitive skills, using the framework of Bloom's taxonomy of educational objectives, including knowledge, comprehension, application,…
Descriptors: Teaching Methods, Outcomes of Education, Cognitive Ability, Foreign Countries
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Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Shu-Han; Chao, Po-Yao – Educational Technology & Society, 2014
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can communicate with virtual avatars in the vertical screen and can react naturally according to the…
Descriptors: Models, Active Learning, Computer Uses in Education, Computer Interfaces
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods
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Chang, Pei-Fen; Lin, Miao-Chen – Journal of Further and Higher Education, 2015
This study investigates problem-solving difficulties of novices in a classroom setting, using a German instructional tool, the Fischertechnik kit of approximately 400 parts. In order to analyse the students' thinking processes as they solved the problems, verbal protocol analysis (VPA) was used to record the students'' thinking processes and…
Descriptors: Problem Solving, Novices, Student Characteristics, Student Behavior
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Wang, Mei-jung – Australasian Journal of Educational Technology, 2010
The increasing use of innovative blended learning strategies which incorporate online discussion into the classroom requires the examination of asynchronous, computer mediated communication (ACMC) to fully understand the learners' total engagement and the contribution of such ICT tools to student learning. This study analysed students' online…
Descriptors: Foreign Countries, Learning Strategies, Interpersonal Relationship, Interaction