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Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Chen, Wen-Chun – English Language Teaching, 2014
The current study explored the effects of English as a foreign language (EFL) learners' proficiency level on English-medium instruction (EMI) in an online tutoring project. Sixteen Taiwanese college students (tutees) collaborated with preservice teachers (tutors) in the United States in an EMI online tutorial project. The online tutor-tutee…
Descriptors: English (Second Language), Second Language Instruction, Tutoring, Language Proficiency
Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning

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