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Yeh, Fan-Yu; Tran, Ngoc-Huy; Hung, Shih Hsun; Huang, Chin-Fei – International Journal of Science and Mathematics Education, 2022
This study integrated environmental issues as the initial problem to explore the process of problem-solving of high school students and proposes the concept of environmental problem-solving (EPS) to probe the interaction between high school students' scientific performance and EPS strategies. There were 139 high school students in Taiwan who…
Descriptors: Problem Solving, High School Students, Knowledge Level, Environment
Chu-Yang Chang; Hsu-Chan Kuo – Education and Information Technologies, 2025
The rapid advancement of educational technologies in recent decades has underscored the increasing importance of digital literacy (DL) as a core competency for all students, as recognised in various educational policies and programs. Evaluating students' DL is crucial for providing valuable insights to guide future educational initiatives. This…
Descriptors: Digital Literacy, Questionnaires, Test Construction, Test Validity
Lee, Chien I. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Current mathematics education emphasizes techniques, formulas, and procedures, neglecting the importance of understanding, presentation, and reasoning. This turns students into passive listeners that are well-practiced only in using formulas that they do not understand. We therefore adopted the Polya problem-solving method to provide students with…
Descriptors: Mathematics Instruction, Prompting, Teaching Methods, Problem Solving
Wu, Yun-Wu; Liao, Shin; Wen, Ming-Hui; Weng, Kuo-Hua – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The education of architectural design requires balanced curricular arrangements of respectively theoretical knowledge and practical skills to really help students build their knowledge structures, particularly helping them in solving the problems of cognitive load. The purpose of this study is to establish an architectural design knowledge…
Descriptors: Cognitive Ability, Architectural Education, Models, Design
Hwang, Gwo-Jen; Lai, Chiu-Lin; Liang, Jyh-Chong; Chu, Hui-Chun; Tsai, Chin-Chung – Educational Technology Research and Development, 2018
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To achieve the research objective, a survey consisting of eight scales, namely, usability, continuity,…
Descriptors: High School Students, Electronic Learning, Student Attitudes, Peer Relationship
Luo, Lingling; Li, Peng; Zhang, Ping – Asian Journal of Education and Training, 2017
In order to test the feasibility of the curriculum system of TRIZ used in humanities and social science majors, this study will test whether it is effective to cultivate students' creativity and to train their ability to solve problems. This study designs the randomly experimental targets in the two control groups for pretest and post-test. This…
Descriptors: Humanities Instruction, Feasibility Studies, Comparative Analysis, Creativity
Wang, Shwu-Huey; Wang, Hsiu-Yuan – Technology, Pedagogy and Education, 2017
Hospitality students are required to be able to address challenging cases or problems in the work environment. However, traditional lecture- or exam-based instruction leaves a gap between theory and practice. On the other hand, modern youth live and socialise in an increasingly digital environment, and one of their biggest pastimes is playing…
Descriptors: Hospitality Occupations, Tests, Teaching Methods, Problem Solving
Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Chao, Jen-Yi; Chao, Shu-Jen; Yao, Lo-Yi; Liu, Chuan-His – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This study used Focus Group to analyze user requirements for user interface so as to understand what capabilities of the Collaborative Problem Solving (CPS) Instructional Platform were expected by users. After 12 focus group interviews, the following four functions had been identified as essential to the CPS Instructional Platform: CPS…
Descriptors: Case Studies, Usability, Problem Solving, Instructional Systems
Shang, Hui-Fang – Interactive Learning Environments, 2017
The effective use of reading strategies has been recognized as an important way to increase reading comprehension in hypermedia environments. The purpose of the study was to explore whether metacognitive strategy use and access to hypermedia annotations facilitated reading comprehension based on English as a foreign language students' proficiency…
Descriptors: Metacognition, Reading Strategies, Hypermedia, Reading Comprehension
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray – Australasian Journal of Educational Technology, 2014
Researchers have found that students might get lost or feel frustrated while searching for information on the Internet to deal with complex problems without real-time guidance or supports. To address this issue, a web-based collaborative learning system, Collab-Analyzer, is proposed in this paper. It is not only equipped with a collaborative…
Descriptors: Cooperative Learning, Web Based Instruction, Information Seeking, Internet
Chang, Chi-Cheng – Innovations in Education and Teaching International, 2014
How to diagnose the effectiveness of creativity-related curricula is a crucial concern in the pursuit of educational excellence. This paper introduces an importance-performance analysis (IPA)-embedded model for curriculum evaluation, using the example of an IT project implementation course to assess the creativity performance deduced from student…
Descriptors: Creativity, Curriculum Evaluation, Performance Based Assessment, Curriculum Development
Ho, Hsin-Ning Jessie; Liang, Jyh-Chong – International Journal of Science Education, 2015
This study explores the relationships among Taiwanese high school students' scientific epistemic beliefs (SEBs), conceptions of learning science (COLS), and motivation of learning science. The questionnaire responses from 470 high school students in Taiwan were gathered for analysis to explain these relationships. The structural equation modeling…
Descriptors: Foreign Countries, High School Students, Epistemology, Beliefs
Lee, Chun-Yi; Chen, Ming-Jang – Educational Technology & Society, 2015
The purpose of this study was to investigate the influence of worked examples using virtual manipulatives on the learning performance and attitudes of fifth grade students toward mathematics. The results showed that: (1) the utilization of non-routine examples could promote learning performance of equivalent fractions. (2) Learning with virtual…
Descriptors: Manipulative Materials, Computer Simulation, Teaching Methods, Mathematics Instruction
Tsai, Kuei-Fang; Fu, Guopeng – Universal Journal of Educational Research, 2016
This case study provides an explanatory account on the underachievement of three gifted students studying physics in a Taiwanese university. The students' physics underachievement was diagnosed by Sato's student-problem analysis chart. These students were invited to complete a questionnaire and a follow-up interview in order to (1) understand the…
Descriptors: Foreign Countries, College Students, Gifted, Underachievement

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