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Showing 1 to 15 of 28 results Save | Export
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Su, Yen-Ning; Kao, Chih-Chien; Hsu, Chia-Cheng; Pan, Lu-Chun; Cheng, Shu-Chen; Huang, Yueh-Min – Educational Technology & Society, 2017
Some music has been proved effectively to mitigate anxiety, beneficial to reading. However, little was known on its influence of reading behaviors and outcomes. Thanks to the advance of e-book technology, it becomes possible to track reading rate and outcomes in a real-time manner by the underlying mobile devices. This study intends to examine the…
Descriptors: Classical Music, Anxiety, Reading, Electronic Publishing
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Cheng, Kun-Hung – Australasian Journal of Educational Technology, 2017
Since augmented reality (AR) has been increasingly applied in education recently, the investigation of students' learning experiences with AR could be helpful for educators to implement AR learning. With a quantitative survey using three questionnaires, this study explored the relationships among 153 students' perceived cognitive load, motivation,…
Descriptors: Cognitive Processes, Difficulty Level, Learning Experience, Statistical Analysis
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Wu, Po-Han; Hwang, Gwo-Jen; Yang, Mei-Ling; Chen, Chih-Hung – Interactive Learning Environments, 2018
Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive…
Descriptors: Simulated Environment, Teaching Methods, Computer Simulation, Elementary School Students
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Lin, Chih-Cheng; Yu, Ya-Chuan – Interactive Learning Environments, 2017
Previous studies of multimedia presentations have determined the effects of the combination of text and pictures on vocabulary learning, but not those of the sound of new words. This study was intended to confirm those previous findings from the integration of mobile technologies and the approach of cognitive load. It adopted a within-subjects…
Descriptors: Foreign Countries, Secondary School Students, Grade 8, Vocabulary Development
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Zhang, Wen-Xin; Hsu, Ying-Shao; Wang, Chia-Yu; Ho, Yu-Ting – International Journal of Science Education, 2015
This study explores the effects of metacognitive and cognitive prompting on the scientific inquiry practices of students with various levels of initial metacognition. Two junior high school classes participated in this study. One class, the experimental group (n?=?26), which received an inquiry-based curriculum with a combination of cognitive and…
Descriptors: Metacognition, Prompting, Cognitive Processes, Science Education
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Chu, Hui-Chun; Yang, Kai-Hsiang; Chen, Jing-Hong – Interactive Learning Environments, 2015
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore, in this study, a time sequence-oriented concept map approach is proposed for developing a game-based…
Descriptors: Foreign Countries, Concept Mapping, Educational Games, Computer Games
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Yen, Cheng-Huang; Chen, I-Chuan; Lai, Su-Chun; Chuang, Yea-Ru – Educational Technology & Society, 2015
Traces of learning behaviors generally provide insights into learners and the learning processes that they employ. In this article, a learning-analytics-based approach is proposed for managing cognitive load by adjusting the instructional strategies used in online courses. The technology-based learning environment examined in this study involved a…
Descriptors: Foreign Countries, Cognitive Processes, Difficulty Level, Integrated Learning Systems
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Liu, Eric Zhi-Feng; Lin, Chun-Hung; Jian, Pei-Hsin; Liou, Pey-Yan – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of the study was to model the processes involved in the development of creativity and discuss how motivation and teaching strategies figure into a creativity-supportive learning environment. The subjects included 28 college students enrolled in an Introduction to Instructional Media course. A questionnaire and interviews were used for…
Descriptors: Creativity, Student Motivation, Learning Strategies, Educational Environment
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Hsu, Yuling; Liang, Chaoyun; Chang, Chi-Cheng – Innovations in Education and Teaching International, 2014
This study, based in Taiwan, aims to explore what psychological factors influence imagination stimulation of education major students, and what the relationship is between these factors and imagination. Both principal component analysis and confirmatory factor analysis were employed to determine the most appropriate structure of the developed…
Descriptors: Foreign Countries, Education Majors, Imagination, Correlation
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Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – IEEE Transactions on Learning Technologies, 2017
For this study, we designed learning activities in which students applied newly acquired knowledge to solve meaningful daily life problems in their local community--a real, familiar, and relevant environment for students. For example, students learned about signs and rules in class and then applied this new knowledge to create their own rules for…
Descriptors: English (Second Language), Second Language Learning, Junior High School Students, Dictionaries
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Wang, Ya-huei; Lai, Ching-Ju; Liao, Hung-Chang – Journal of College Teaching & Learning, 2013
This study examines whether or not different medical university students experience different levels of anxiety in taking the General English Proficiency Test (GEPT), and whether or not there are differences in GEPT test anxiety levels among medical university students with different genders and from different departments. This study uses a GEPT…
Descriptors: Medical Students, Test Anxiety, Foreign Countries, Language Tests
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Tsai, Hung-Hsu; Lai, Yen-Shou; Lo, Shih-Che; Yu, Pao-Ta – Educational Technology & Society, 2015
The paper investigates the impact of learning effects on the study of life-like multimedia materials (LMMs) which are produced by the LMM tool. Teachers can readily utilize the tool to make the LMMs for their instructions in traditional classrooms. When students study the LMMs out of class, they can realistically recall teacher's teaching…
Descriptors: Multimedia Materials, Multimedia Instruction, Quasiexperimental Design, Teaching Methods
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Lai, Chiu-Lin; Hwang, Gwo-Jen – Interactive Learning Environments, 2015
In this study, a spreadsheet-based visualized Mindtool was developed for improving students' learning performance when finding relationships between numerical variables by engaging them in reasoning and decision-making activities. To evaluate the effectiveness of the proposed approach, an experiment was conducted on the "phenomena of climate…
Descriptors: Spreadsheets, Visual Aids, Visualization, Decision Making Skills
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Huang, Iwen – Educational Technology & Society, 2013
Learning styles are considered to be one of the factors that need to be taken into account in developing adaptive learning systems. However, few studies have been conducted to investigate if students have the ability to choose the best-fit e-learning systems or content presentation styles for themselves in terms of learning style perspective. In…
Descriptors: Cognitive Style, Student Needs, Educational Games, Cognitive Processes
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Tsai, Shu-Chiao – Australasian Journal of Educational Technology, 2013
This study reports on integrating courseware for participating in international trade fairs into English for specific purposes (ESP) instruction at a technical university in Taiwan. An Information and Communication Technology (ICT) approach combining courseware integration with Task Based Learning (TBL), was adopted. Evaluation of implementing…
Descriptors: Cognitive Processes, Teaching Methods, Control Groups, Courseware
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