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Showing 1 to 15 of 137 results Save | Export
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Hao-Chiang Koong Lin; Chun-Hsiung Tseng; Nian-Shing Chen – Educational Technology & Society, 2025
In recent years, learning programming has been a challenge for both learners and educators. How to enhance student engagement and learning outcomes has been a significant concern for researchers. This study examines the effects of AI-based pedagogical agents on students' learning experiences in programming courses, focusing on web game development…
Descriptors: Programming, Learner Engagement, Self Efficacy, Artificial Intelligence
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Wang, Mei-jung; Yang, Li-Zu; Chen, Tzu-ling – Interactive Learning Environments, 2023
This study examines the effects of technology-enhanced interventions in hospitality curricula using an overarching research hypothesis -- Does a course that features multi-model inputs, web-based learning opportunities and interactive communications prepare students well for their internships? Through an exploration of various influences within…
Descriptors: Educational Technology, Technology Uses in Education, Hospitality Occupations, Blended Learning
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Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
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Shih, Chung-ling – International Journal of Technology in Education, 2022
Culture education can use a myriad of media, and this research explores how a robot can be used for culture education. To conduct the research, a questionnaire-based survey was conducted on adult and non-adult users. The findings showed that the two groups of respondents when calculated together had a higher level of satisfaction with educational…
Descriptors: Robotics, Cultural Awareness, Foreign Countries, Asian Culture
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Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
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Hsu, Yi-Chu – Higher Education Studies, 2022
The higher education in Taiwan was forced to begin an unprecedented large-scale distance teaching emergently due to the outbreak of the COVID-19 pandemic in May 2021. This research accordingly intended to realize what the students had been experienced and the mechanical engineering at a private university of technology was investigated. There are…
Descriptors: Foreign Countries, Private Colleges, Engineering Education, School Closing
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Østerlie, Ove; Sargent, Julia; Killian, Chad; Garcia-Jaen, Miguel; García-Martínez, Salvador; Ferriz-Valero, Alberto – European Physical Education Review, 2023
The integration of digital technology into educational settings is expanding rapidly. One emerging didactical approach is flipped learning (FL), which leverages digital, internet-based technologies to deliver key instructions prior to classes. It then uses active learning opportunities during face-to-face meetings that encourage students to apply…
Descriptors: Flipped Classroom, Physical Education, Technology Integration, Educational Technology
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Shih, Ching-Hsiang; Lai, Man-Chi; Chang, Man-Ling; Chang, Chia-Jui – International Journal of Disability, Development and Education, 2022
Most individuals with intellectual disability (ID) lack the motivation and willingness to do exercise on their own. The purpose of this study was to apply the response-stimulation strategy to encourage three overweight students with ID to engage in walking/running. This was a preliminary study to implement the strategy by using a dance pad…
Descriptors: Intellectual Disability, Students with Disabilities, Obesity, Exercise
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Chang, Chih-Tsan; Tsai, Cheng-Yu; Tsai, Hung-Hsu; Li, Yuen-Ju; Yu, Pao-Ta – International Journal of Distance Education Technologies, 2020
This paper proposes an online multi-user real-time co-reading (OMURCOR) system to promote the performance of co-reading with collaborative learning. The OMURCOR system utilizes WebSocket to perform synchronization controls on co-reading to allow teachers and students to watch streaming videos together with less delay. Moreover, teachers utilize…
Descriptors: Cooperative Learning, Reading Strategies, Video Technology, Educational Technology
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Nadia Parsazadeh; Pei-Yu Cheng – Journal of Educational Technology Systems, 2025
This study presents a framework for integrating meaningful learning into a mobile learning context to enhance the learning achievement of natural science students through the utilization of advanced technologies and outdoor learning. An experiment was conducted on elementary school students to examine the effect of an Augmented Reality-based…
Descriptors: Telecommunications, Handheld Devices, Natural Sciences, Science Education
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Chang, Ming-Fong; Liao, Meng-Lin; Lue, June-Horng; Yeh, Chi-Chuan – Anatomical Sciences Education, 2022
Due to the COVID-19 pandemic, National Taiwan University anatomy teachers adopted asynchronous online video teaching and reduced the size of anatomy laboratory groups in April 2020. The aim of this study was to investigate the impact of these changes on medical students' learning. Before COVID-19, the performance of the 2019-2020 cohort was…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
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Chang, Bieng-Yi; Chang, Ching-Yi; Hwang, Gwo-Haur; Kuo, Fan-Ray – Interactive Learning Environments, 2019
The Advanced Cardiac Life Support (ACLS) training aims to help nurses establish the basic competence of the comprehension of electrocardiograms (ECG/ EKG). However, learners usually have difficulty memorizing the meanings of different EKG waveforms, which could represent clinical symptoms or even the feeling of dying, via traditional instruction.…
Descriptors: Nurses, Nursing Education, Educational Technology, Technology Uses in Education
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Gábor Fekets – Journal of Baltic Science Education, 2025
While generative artificial intelligence (AI) tools are gradually being integrated into educational practice, their actual usability in classroom settings remains insufficiently understood. This mixed-methods research was designed as a small-sample pilot study, offering preliminary insights to inform a future large-scale scientific evaluation. The…
Descriptors: Artificial Intelligence, Technology Uses in Education, STEM Education, Usability
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Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
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Chin, Kai-Yi; Wang, Ching-Sheng – Australasian Journal of Educational Technology, 2021
In this study, we proposed an augmented reality- (AR-) based mobile touring system for an authentic learning activity, which enables students to observe and learn key information regarding cultural heritage sites. To evaluate the effectiveness of the proposed system, we conducted an experiment in a cultural heritage course at a Taiwanese…
Descriptors: Foreign Countries, Computer Simulation, Cultural Awareness, Learning Activities
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