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Chung-Chi Wu; Cheng-Wei Li – Journal of Adventure Education and Outdoor Learning, 2024
This study aims to evaluate the effect of adventure education programs on resilience enhancement among first-year undergraduate students. The researchers designed adventure education courses using a benefits-based management activity planning model. An analysis is conducted using quasi-experimental and pre- and post-test non-equivalent group…
Descriptors: Foreign Countries, Adventure Education, College Freshmen, Resilience (Psychology)
Wang, Ting-Ying; Lin, Fou-Lai; Yang, Kai-Lin – ZDM: Mathematics Education, 2021
Students' negative affective performance in mathematics learning is a global problem, and the situation is especially challenging in high-achieving East Asian countries. Taiwan's Just Do Math (JDM) program was launched to resolve this problem and to serve as an example of successful scaling up with regard to implementation of innovation. We…
Descriptors: National Programs, Program Implementation, Program Effectiveness, Problem Solving
Chou, Yu-Chi – Education and Training in Autism and Developmental Disabilities, 2023
The ESCAPE curriculum model was developed to enhance emotional awareness and behavioral support for students with autism spectrum disorder (ASD) to help with stressful events and escape from emotional distress. The instructional phases represent an emotion regulatory process: starting with emotional and behavioral awareness, followed by…
Descriptors: Emotional Response, Autism Spectrum Disorders, Students with Disabilities, Stress Management
Chou, Yu-Chi – Education and Training in Autism and Developmental Disabilities, 2020
The purpose of the study was to investigate the effectiveness of a three-phased self-directed model in enhancing the social problem-solving skills and the levels of self-determination of students with ASD. A total of 44 junior high school students with ASD were assigned to either an experimental group (n = 24) receiving the three-phased…
Descriptors: Autism, Pervasive Developmental Disorders, Problem Solving, Self Determination
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Su, Jun-Ming; Yang, Yi-Ching; Weng, Tzu-Nin; Li, Meng-Jhen; Wang, Chi-Jane – Comunicar: Media Education Research Journal, 2021
The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. The best way to counter the spread of COVID-19 is self-protection. This study documents the development of a web-based serious game (WSG-COVID-19.SP) to promote effective learning strategies for self-protection against COVID-19 and to test the game's…
Descriptors: COVID-19, Pandemics, Educational Games, Health Behavior
Wu, Sheng-Yi – Journal of Educational Computing Research, 2020
During collaborative learning in online learning communities, teachers usually guide their students through the learning process by means of discussion-based didactics. According to relevant research, an uncontrolled, nonintrusive discussion environment is usually insufficient for promoting higher cognitive processing (HCP). To address this…
Descriptors: Cooperative Learning, Problem Solving, Cognitive Processes, Teaching Methods
Lin, Kuen-Yi; Hsiao, Hsien-Sheng; Williams, P. John; Chen, Yu-Han – Research in Science & Technological Education, 2020
Background: STEM education has become a focus of research and teaching interest in recent years. However, not all scholars agree on the definition and purpose of STEM education. This paper summarizes related past research and suggests that, according to the requirements of Taiwan's educational environment, STEM education should focus on the…
Descriptors: STEM Education, Middle School Students, Student Attitudes, Technology Uses in Education
Chou, Pao-Nan; Chang, Chi-Cheng; Hsieh, Shih-Wan – Technology, Pedagogy and Education, 2020
The purpose of the current study was to investigate students' overall learning process during the implementation of educational escape-the-room games (EERGs) in classrooms. This study adopted a two-stage case-study methodology, namely single-case and multi-case designs. In the first stage, a well-designed EERG for a Chinese language class was…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Chou, Yu-Chi; Park, Hye Ran – Education and Training in Autism and Developmental Disabilities, 2021
Beyond effectiveness of the instructional model of Navigation of Social Engagement (NOSE model; Chou, 2020) to enhance problem solving skills of students with autism spectrum disorders (ASD), this article addresses moderating factors to provide a more in-depth secondary analysis of data within this intervention. While previous findings have…
Descriptors: Autism, Pervasive Developmental Disorders, Problem Solving, Skill Development
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Chen, Su-Chang; Hsiao, Hsi-Chi; Chang, Jen-Chia; Chou, Chun-Mei; Chen, Dyi-Cheng – International Association for Development of the Information Society, 2018
With high unemployment rates, many countries treat entrepreneurial education as one of the effective measures to solve the problem of social unemployment. In recent years, the government of Taiwan, industries, and schools hold various entrepreneurial competitions to cultivate students' entrepreneurship and realization of entrepreneurship. However,…
Descriptors: Entrepreneurship, Competition, Barriers, Experiential Learning
Huang, Hsin-Mei E. – International Journal of Science and Mathematics Education, 2017
This study examined the effectiveness of 3 curriculum interventions focused on strengthening children's ability to solve area measurement problems and explored the instructional perspectives of the instructor who implemented the interventions. The interventions involved various degrees of emphasis on area measurement and knowledge of 2-dimensional…
Descriptors: Foreign Countries, Curriculum, Program Effectiveness, Intervention
Sung, Han-Yu; Hwang, Gwo-Jen; Chang, Ya-Chi – Interactive Learning Environments, 2016
In this study, a problem-posing strategy is proposed for supporting collaborative mobile learning activities. Accordingly, a mobile learning environment has been developed, and an experiment on a local culture course has been conducted to evaluate the effectiveness of the proposed approach. Three classes of an elementary school in southern Taiwan…
Descriptors: Telecommunications, Problem Solving, Teaching Methods, Handheld Devices
Tsai, Meng-Jung; Hsu, Chung-Yuan; Tsai, Chin-Chung – Journal of Science Education and Technology, 2012
Due to a growing trend of exploring scientific knowledge on the Web, a number of studies have been conducted to highlight examination of students' online searching strategies. The investigation of online searching generally employs methods including a survey, interview, screen-capturing, or transactional logs. The present study firstly intended to…
Descriptors: Investigations, Program Effectiveness, Search Strategies, Foreign Countries
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