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Yung-Ming Cheng – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to explore whether gamification and personalization as environmental stimuli to learners' learning engagement (LE) can affect their learning persistence (LP) in massive open online courses (MOOCs) and, in turn, their learning…
Descriptors: MOOCs, Gamification, Learner Engagement, Academic Persistence
Chien, Chiying – Universal Journal of Educational Research, 2016
The Teaching Resources Center (TRC) was developed at the university as an integrated project funded by the Ministry of Education. The focus of the TRC is not only on enhancing students' motivation in self-access study and written English, but also on providing the resources for research and information to develop lifelong learners and independent…
Descriptors: Foreign Countries, Teacher Centers, Teaching Methods, Lifelong Learning
Chen, Chiu-Jung; Liu, Pei-Lin – Journal of Computers in Mathematics and Science Teaching, 2007
This study evaluated the effects of a personalized computer-assisted mathematics problem-solving program on the performance and attitude of Taiwanese fourth grade students. The purpose of this study was to determine whether the personalized computer-assisted program improved student performance and attitude over the nonpersonalized program.…
Descriptors: Program Effectiveness, Grade 4, Problem Solving, Foreign Countries