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Showing 1 to 15 of 93 results Save | Export
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Ke, Shih-Chiang; Gupta, Ankit; Lo, Yu-Hui; Ting, Chih-Chung; Tseng, Philip – Cognitive Research: Principles and Implications, 2023
The FedEx logo makes clever use of figure-ground ambiguity to create an "invisible" arrow in the background space between "E" and "x". Most designers believe the hidden arrow can convey an unconscious impression of speed and precision about the FedEx brand, which may influence subsequent behavior. To test this…
Descriptors: Visual Perception, Cues, Cognitive Processes, Prior Learning
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Tzu-Hua Huang; Ya-Ling Wang – Asia-Pacific Education Researcher, 2024
This study examined the effect of reading fluency on the reading miscues of fourth-grade elementary school students in Taiwan. The 63 research participants with good reading fluency were selected from 210 students and reading miscue analysis and retrospective miscue analysis were used to examine them. The study results found that…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Reading Fluency
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Quan-Thanh Huynh; Yu-Chuan Yang – Chemistry Education Research and Practice, 2024
Numerous studies have proven the learning benefits of concept maps in science subjects, particularly for students with low prior knowledge. There is a scarcity of research dedicated to the examination of chemistry courses at the university level, and the findings pertaining to academic performance in that subject exhibit a lack of consistency.…
Descriptors: Prior Learning, Concept Mapping, Chemistry, Science Instruction
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Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
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Sherry Y. Chen; Chia-Yi Tseng; Chao-Yang Cheng – Interactive Learning Environments, 2023
This study proposed a three-tier test to help students learn English grammar. To reduce students' anxiety, game-based learning was incorporated into the three-tier test, where personalization was also implemented to accommodate students' different needs. More specifically, we developed a Personalized Entertaining Three-Tier Test (PET3), which…
Descriptors: English (Second Language), Language Tests, Grammar, Game Based Learning
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Lee, Yuan-Hsuan – Journal of Computer Assisted Learning, 2022
Background: Processing and comprehending information from multiple sources have been a primary means of learning and are essential 21st-century skills to construct knowledge for a deeper understanding. Objectives This study examined students' individual differences in search strategies and internet epistemic beliefs as well as the effect of…
Descriptors: Reading Comprehension, Search Strategies, Online Searching, Internet
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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
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Chen, Jyun-Chen – Interactive Learning Environments, 2022
"Learning by doing" involves completing a practice activity through the method of inquiry. This study combined the predict-observe-explain (POE) inquiry method and hands-on doing processes to develop a cycle-mode POED (predict-observe-explain-do) model with an e-learning system to help students complete a practice activity using…
Descriptors: Inquiry, Prediction, Observation, Hands on Science
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Østerlie, Ove; Sargent, Julia; Killian, Chad; Garcia-Jaen, Miguel; García-Martínez, Salvador; Ferriz-Valero, Alberto – European Physical Education Review, 2023
The integration of digital technology into educational settings is expanding rapidly. One emerging didactical approach is flipped learning (FL), which leverages digital, internet-based technologies to deliver key instructions prior to classes. It then uses active learning opportunities during face-to-face meetings that encourage students to apply…
Descriptors: Flipped Classroom, Physical Education, Technology Integration, Educational Technology
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Wu, Chao-Jung; Liu, Chia-Yu – Physical Review Physics Education Research, 2021
The purpose of this study was to explore how students with high- and low-prior-knowledge employed multiple representations in argumentation evaluation and generation tasks. The argumentation performance and eye-movement behaviors of 96 college students in these tasks were investigated. The number of participants who proposed complex argumentation…
Descriptors: Eye Movements, Prior Learning, Persuasive Discourse, College Students
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Lin, Jing-Wen; Yu, Ruan-Ching – Asia Pacific Journal of Education, 2022
Modelling ability is one of the essential elements of the latest educational reforms, and Trends in International Mathematics and Science Study (TIMSS) is a curriculum-based assessment which allows educational systems worldwide to inspect the curricular influences. The aims of this study were to examine the role of modelling ability in the…
Descriptors: Grade 8, Educational Change, Cross Cultural Studies, Test Items
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Tsai, Meng-Jung; Wang, Ching-Yeh – Journal of Educational Computing Research, 2021
To explore the role of design thinking in contemporary computer literacy education, this study aimed to examine the relationship between young students' design thinking disposition and their computer programming self-efficacy. To assess students' design thinking disposition, this study developed the Design Thinking Disposition Scale (DTDS) with a…
Descriptors: Design, Thinking Skills, Computer Science Education, Computer Literacy
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Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
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Peng, Michael Yao-Ping; Zhang, Zhaohua; Ho, Sophia Shi-Huei – Educational Sciences: Theory and Practice, 2019
There are a multitude of factors influencing the learning outcomes of students, with all previous studies basing their conclusions upon predetermined variables according to different theories and exploring the relevance between them. In this study, two important antecedents--the transfer of teachers' knowledge and student orientation--are put…
Descriptors: Correlation, Learning, Outcomes of Education, Teacher Student Relationship
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Lee, Min-Hsien; Liang, Jyh-Chong; Wu, Ying-Tien; Chiou, Guo-Li; Hsu, Chung-Yuan; Wang, Chia-Yu; Lin, Jing-Wen; Tsai, Chin-Chung – International Journal of Science and Mathematics Education, 2020
In the field of science education, laboratory learning environment has gained renewed interest in the recent decade. This study aimed to investigate the relationships among students' conceptions of science laboratory learning, perceptions of the science laboratory learning environment, and their academic self-efficacy in science learning by…
Descriptors: High School Students, Student Attitudes, Science Laboratories, Science Education
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