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Showing 1 to 15 of 264 results Save | Export
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Lin, Yu-Ju; Wang, Hung-chun – Innovation in Language Learning and Teaching, 2023
This study was conducted to explore the effects of an augmented-reality (AR) creative project on English L2 learners' perceptions of creativity, as well as to investigate how to stimulate students' learning motivation. The AR project was developed and integrated into the course syllabus of a university English class, and 39 Taiwanese freshmen…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, College Students
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Tsai, Jen-Che; Chen, Shih-Yeh; Chang, Chun-Yen; Liu, Shiang-Yao – Education Sciences, 2020
This article reports the design of a scientific board game, named "Element Enterprise Tycoon" (EET), which creates a scenario combining chemical elements, techniques, and products in daily life. The game cards are designed to motivate students not only to retrieve information about chemical elements, but also to be proficient in…
Descriptors: Games, Chemistry, Science Instruction, Teaching Methods
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Hsiu-Chen Hsu – Language Learning & Technology, 2024
This study examined the effects of pretask training to promote peer collaboration, encourage learning opportunities, and foster individual L2 writing development in web-based L2 collaborative writing (CW) tasks. The participants were 48 students from two junior English composition classes at a Taiwanese university. One class (n = 24) was assigned…
Descriptors: Collaborative Writing, Second Language Learning, Writing (Composition), Electronic Learning
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Cheng, Po-Jen; Liao, Yuan-Hsun; Yu, Pao-Ta – International Review of Research in Open and Distributed Learning, 2021
With rising societal interest in the subject areas of science, technology, engineering, art and mathematics (STEAM), a micro:bit robotics course with an online group study (OGS) system was designed to foster student learning anytime and anywhere. OGS enables the development of a learning environment that combines real-world and digital-world…
Descriptors: Robotics, Grade 5, Elementary School Students, Teaching Methods
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Lin, Lu-Fang – Journal of Educational Computing Research, 2018
This study incorporated the problem-based learning (PBL) approach into a web-based English reading course. The purpose of the study was to examine the impact of PBL on the participants' English reading comprehension (RC) and to explore the participants' perceptions of PBL. The present study conducted a comparison of two teaching methods. Two…
Descriptors: Teaching Methods, Problem Based Learning, Web Based Instruction, English (Second Language)
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Sasi, Abolfazl Shirban; Haga, Toshinari; Chen, Heng Yu – World Journal of Education, 2020
The present study investigated the feasibility of applying the Silent Way in teaching Japanese to Taiwanese university students. A total of 168 (96 female and 72 male) students in a university in central Taiwan were the subjects of this study. They were studying Japanese as a general course, and were grouped in five classes ranging from freshmen…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Japanese
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Lu, Hsin-Yun; Chien, Chin-Wen – Education 3-13, 2023
The study investigated the influence of the implementation of the local culture curriculum in an English Scenario Classroom on twenty Taiwanese sixth graders' environmental and vocabulary knowledge. The analysis of quantitative data (environmental and vocabulary knowledge pre- and posttests) and qualitative data (interviews and teaching…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Grade 6
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Chen, Yu-Ting – Australasian Journal of Early Childhood, 2020
Aesthetic education can be integrated into students' everyday lives and into different learning areas. Its integration into science education is also valued in schools. Using mixed methods, this study investigated young children's science and aesthetic learning in a science aesthetic thematic curriculum in a preschool classroom in Taiwan. The…
Descriptors: Preschool Children, Aesthetic Education, Science Education, Preschool Curriculum
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Cheng, Ching-Hsue; Chen, Chung-Hsi – Computer Assisted Language Learning, 2022
Many scholars have highlighted the importance of motivation and anxiety in language learning. They have also indicated the advantages of integrating learning content into a mobile-assisted English learning system environment. Meanwhile, a few studies have explored the impacts of a mobile-assisted English learning system on the motivation and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Student Attitudes
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Sato, Takeshi; Lai, Yuda; Burden, Tyler – ReCALL, 2021
The present study aims to verify the impact of dynamic aids on learning L2 prepositions in relation to individual learner variables. Situated within the cognitive linguistics (CL) framework and differing from previous research, the present study hypothesizes that dynamic (animated) aids are not equally effective for all learners; rather, their…
Descriptors: Native Language, Second Language Learning, Second Language Instruction, English (Second Language)
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Lin, Chi-Jen; Hwang, Gwo-Jen; Fu, Qing-Ke; Chen, Jing-Fang – Educational Technology & Society, 2018
English business writing is an important and challenging course for English as Foreign Language (EFL) students since it is not only related to English writing skills, but also to business knowledge. Context-game based learning seems to be a good approach to situating students in a meaningful and interesting practicing environment, which could…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Business Communication
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Lin, Shu-Fen; Lin, Huann-shyang; Lee, Ling; Yore, Larry D. – International Journal of Science Education, Part B: Communication and Public Engagement, 2015
Comic books possessing the features of humour, narrative, and visual representation are deemed as a potential medium for science communication; however, empirical studies exploring the effects of comics are scarce. The purposes of this study were to examine and compare the impacts of a comic book and a text booklet on conveying the concepts of…
Descriptors: Cartoons, Teaching Methods, Science Instruction, Scientific Concepts
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Lin, Shu-Fen; Lin, Huann-shyang – International Journal of Science Education, 2016
Comics are popular with adolescents because of their features of humor, narrative, and visual imagery. The purposes of this study were to examine the learning outcomes and emotional perceptions of reading a science comic book and a science text booklet for students of different levels of achievement, and to explore the main factors of the two…
Descriptors: Science Instruction, Teaching Methods, Cartoons, Science Achievement
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Wu, Yi-ju – Language Learning & Technology, 2021
Adopting the approaches of "pattern hunting" and "pattern refining" (Kennedy & Miceli, 2001, 2010, 2017), this study investigates how seven freshman English students from Taiwan used the Corpus of Contemporary American English to discover collocation patterns for 30 near-synonymous change-of-state verbs and new ideas about…
Descriptors: Phrase Structure, Teaching Methods, Second Language Learning, Second Language Instruction
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