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Chen, Zhi-Hong; Chen, Sherry Y.; Chien, Chih-Hao – Educational Technology & Society, 2017
Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities disseminate information in different ways. On the other hand, cognitive styles affect how people process information. Accordingly, the study presented…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Educational Games
Tsai, Min-Hsiu – World Journal of Education, 2017
This study investigated 228 English as foreign language freshmen at a university of science and technology in southern Taiwan to explore the participants' knowledge of English tense forms by recognizing 12 tense forms and translating Chinese sentences into English with specific tense forms. The results showed that the participants who were taught…
Descriptors: Morphemes, English (Second Language), Second Language Instruction, Charts
Lan, Yu-Ju; Liao, Chia-Ying – Innovation in Language Learning and Teaching, 2018
The study aimed at enhancing Chinese as a second language (CSL) students' listening comprehension by using authentic contexts in Second Life (SL). Twenty-seven CSL students from 4 countries participated in the 6-week study. A within-subject design was adopted to confirm the effects of 3D immersive experiences on CSL students' listening…
Descriptors: Listening Comprehension, Second Language Learning, Second Language Instruction, Interviews
Dzan, Wei-Yuan; Tsai, Huei-Yin; Lou, Shi-Jer; Shih, Ru-Chu – International Journal of Distance Education Technologies, 2015
This study employed Kolb's experiential learning model-specific experiences, observations of reflections, abstract conceptualization, and experiment-action in activities to serve as the theoretical basis for popular science education planning. It designed the six activity themes of "Knowledge of the Ocean, Easy to Know, See the Large from the…
Descriptors: Foreign Countries, Experiential Learning, Models, Satisfaction
Kuo, Ping-Hong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Technology and innovation are the power of human civilization. In face of such a changeable era, the rapid development and circulation of information technology has hastened the diversification of society. To cope with the approach of information society, teaching methods should also be changed, as traditional injection education could no longer…
Descriptors: Foreign Countries, Synchronous Communication, Web Based Instruction, Creative Thinking
Ou-Yang, Fang Chuan; Wu, Wen-Chi Vivian – Journal of Educational Computing Research, 2017
To achieve better adaptive learning for mobile-assisted language learning (MALL), individual prior knowledge proficiency, perceptual learning style, and learning behavior should all be considered in system development. While reviewing the existing literature about MALL research, the researchers of this study found very few recent studies exploring…
Descriptors: Teaching Methods, Vocabulary Development, Telecommunications, Handheld Devices
Hsieh, Hui-Chen – English Language Teaching, 2016
Developing the ability to speak English is a daunting task that has long been omitted in a test-driven pedagogy context (Chang, 2011; Li, 2012a, 2012b; Chen & Tsai, 2012; Katchen, 1989, 1995). Since speaking is not tested for school admissions, most students are not motivated to learn it (Chang, 2011; Chen & Tsai, 2012). Now, globalization…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
Liou, Pey-Yan; Kuo, Pei-Jung – Research in Science & Technological Education, 2014
Background: Few studies have examined students' attitudinal perceptions of technology. There is no appropriate instrument to measure senior high school students' motivation and self-regulation toward technology learning among the current existing instruments in the field of technology education. Purpose: The present study is to validate an…
Descriptors: Student Motivation, High School Students, Technology Education, Measures (Individuals)
Lin, Che-Li; Liang, Jyh-Chong; Su, Yi-Ching; Tsai, Chin-Chung – Journal of Educational Computing Research, 2013
Teacher-centered instruction has been widely adopted in college computer science classrooms and has some benefits in training computer science undergraduates. Meanwhile, student-centered contexts have been advocated to promote computer science education. How computer science learners respond to or prefer the two types of teacher authority,…
Descriptors: Foreign Countries, Computer Science Education, Majors (Students), Undergraduate Students
Yang, Jie Chi; Chen, Sherry Y. – Interactive Learning Environments, 2012
Recently, multimedia-based learning is widespread in educational settings. A number of studies investigate how to develop effective techniques to manage a huge volume of video sources, such as summarization and recommendation. However, few studies examine how these techniques affect learners' perceptions in multimedia learning systems. This…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Video Technology
Tarrayo, Veronico N. – Journal on English Language Teaching, 2011
This paper looked into the interplay between language and culture based on the metatext categories utilized by the writers in three speech communities: Philippines, Iran, and Taiwan. Specifically, it answered the following subproblems: (1) What metatext categories exist in the results-and-discussion section of ESL/EFL research articles written in…
Descriptors: Contrastive Linguistics, Language Variation, English (Second Language), Second Language Learning
Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning

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