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Yeh, Yu-Chu; Li, Pei-Hsin; Lin, Chung-Wei – Journal of Global Education and Research, 2020
Priming effect is, in a great part, an implicit learning mechanism; it may influence insight problem solving both consciously and unconsciously. The present study investigates interactions between personality traits and priming effects in insight problem solving involving novel object associations in complex situations over time. Based on the…
Descriptors: Priming, Personality Traits, Problem Solving, Personality Measures
Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
Yu-Ren Lin; Tzu-Ting Wei – Journal of Baltic Science Education, 2024
This study examined the effects of students' argumentation standpoints on their argumentation learning in the context of socio-scientific issues (SSIs). To that end, four kinds of argumentation standpoints were defined: affirmative standpoints, oppositional standpoints, multiple standpoints, and non-standpoints. These four kinds of standpoints…
Descriptors: Student Attitudes, Persuasive Discourse, Learning Processes, Social Problems
Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores
Hong, Jon-Chao; Lin, Chien-hung; Tsai, Ya-hsun; Tai, Kai-Hsin – Language Learning Journal, 2023
This study explores the relationship between the experience of confusion and the outcomes of Chinese character learning by learners of Chinese as a heritage language (CHL). Based on the claim that impasses triggering confusion can lead to deeper learning of conceptually difficult material, the study employed three impasse-driven tasks. The tasks…
Descriptors: Chinese, Orthographic Symbols, Heritage Education, Native Language Instruction
Hsieh, Chia-Ying – International Journal of Art & Design Education, 2018
For the past few years, creativity has gradually become an important element in the national cultivation of talent in Taiwan. Although traditionally art education is closely linked with creativity, the academic research on general art education is very insufficient. Therefore, the goal of this research is to investigate how creativity could be…
Descriptors: Design, Creativity, Problem Solving, Art Education
Liu, Kai-Li – Taiwan Journal of TESOL, 2021
This paper examines a pedagogy of using a critical incidents-based (CI-based) method combining student-authored critical incidents, reflection, and interviews to teach and assess intercultural learning. The researcher used student-authored critical incidents as authentic cultural materials, with reflection on those incidents and interviews as…
Descriptors: Teaching Methods, Intercultural Communication, Communicative Competence (Languages), Critical Incidents Method
Chi, Yao-Kai – ProQuest LLC, 2022
This study discusses the relationship between Taiwanese adult learners' identity development and language curriculum, exploring how students (re)constructed their identities within the Taiwanese social context. Influenced by exam culture and educational credentialism, Taiwanese language education is mainly exam-oriented and teacher-centered.…
Descriptors: Turkish, Second Language Learning, Second Language Instruction, Foreign Countries
Wu, Yun-Wu; Liao, Shin; Wen, Ming-Hui; Weng, Kuo-Hua – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The education of architectural design requires balanced curricular arrangements of respectively theoretical knowledge and practical skills to really help students build their knowledge structures, particularly helping them in solving the problems of cognitive load. The purpose of this study is to establish an architectural design knowledge…
Descriptors: Cognitive Ability, Architectural Education, Models, Design
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Liao, Guan-Ze; Shih, Yi-Jyun – Designs for Learning, 2013
Sudoku is an intelligence game that has fascinated many people. In addition to offering entertainment, it also attracts players to solve more challenging Sudoku questions. Sudoku novices tend to fail to focus on understanding the operation rules because the grid, words, and numbers of Sudoku are too complicated. The main purpose of this study is…
Descriptors: Games, Elementary School Students, Grade 3, Foreign Countries
Development of a Situated Spectrum Analyzer Learning Platform for Enhancing Student Technical Skills
Chuang, Chien-Pen; Jou, Min; Lin, Yen-Ting; Lu, Cheng-Tien – Interactive Learning Environments, 2015
Electronic engineering industries require technical specialists to operate precision electronic instruments. However, limitations in course designs and equipment availability mean that only a few students are able to use the equipment in practical lessons within a limited timeframe. Also, instruction of techniques and skills are still mostly…
Descriptors: Foreign Countries, Engineering Education, Technical Education, Context Effect
Liu, Chia-Ju; Huang, Chin-Fei; Liu, Ming-Chi; Chien, Yu-Cheng; Lai, Chia-Hung; Huang, Yueh-Min – Educational Technology & Society, 2015
Computerized self-assessment testing can help learners reflect on learning content and can also promote their motivation toward learning. However, a positive affective state is the key to achieving these learning goals. This study aims to examine learning gains and emotional reactions resulting from receiving emotional feedback in the form of…
Descriptors: Gender Differences, Feedback (Response), Diagnostic Tests, Hypothesis Testing
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods
Chang, Pei-Fen; Lin, Miao-Chen – Journal of Further and Higher Education, 2015
This study investigates problem-solving difficulties of novices in a classroom setting, using a German instructional tool, the Fischertechnik kit of approximately 400 parts. In order to analyse the students' thinking processes as they solved the problems, verbal protocol analysis (VPA) was used to record the students'' thinking processes and…
Descriptors: Problem Solving, Novices, Student Characteristics, Student Behavior
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