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Showing 1 to 15 of 18 results Save | Export
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Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
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Chia-Wei Tang; Nguyen Thi Le – Journal of Teaching and Learning, 2025
This study explored the relationships between English as a medium of instruction (EMI) effectiveness factors and students' EMI course satisfaction. In addition, responding to the call for adaptive EMI, it also examined how students and teachers' background characteristics could shape such relationships. Using the convenience sampling method, 821…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Student Characteristics
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Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
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Hwang, Gwo-Haur; Chen, Beyin; Chen, Ru-Shan; Wu, Ting-Ting; Lai, Yu-Ling – Interactive Learning Environments, 2019
Competitive game-based learning has been widely discussed in terms of its positive and negative impacts on learners' learning effectiveness and learning behavior. Although different types of games require different kinds of knowledge to accomplish the task via competition, few studies have considered that knowledge types, such as procedural…
Descriptors: Student Behavior, Adoption (Ideas), Competition, Game Based Learning
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Lee, Chien I. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Current mathematics education emphasizes techniques, formulas, and procedures, neglecting the importance of understanding, presentation, and reasoning. This turns students into passive listeners that are well-practiced only in using formulas that they do not understand. We therefore adopted the Polya problem-solving method to provide students with…
Descriptors: Mathematics Instruction, Prompting, Teaching Methods, Problem Solving
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Chen, Ming-Jang; Lee, Chun-Yi; Lei, Kin Hang; Tso, Tai-Yih; Lin, Shih-Li – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study examined the effectiveness of an integrated context approach to the instruction of basic compass-and-straightedge construction. The formulation of a perpendicular bisector of a segment was used as a knowledge module to guide students from the pre-attention level to the elaboration level of information processing. The students were…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Integrated Activities, Prior Learning
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Li, Chen-Hong; Wu, Min-Hua; Lin, Wen-Ling – International Journal of Listening, 2019
The purpose of this study was to examine the effects of prelistening activities, particularly interactive brainstorming advance organizers that used a "Think-Pair-Share" structure, on the listening comprehension performance of L2 junior high school students. The term advance organizer is defined as a teaching activity that helps build or…
Descriptors: Second Language Learning, Second Language Instruction, Prior Learning, Brainstorming
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Shiang, Ruei-Fang – Reading in a Foreign Language, 2018
While theories of embodied cognition have been investigated in lab experiments with proficient readers, currently no studies have applied these theories to improving reading comprehension for low-proficiency readers. Using an embodied cognition approach, this study investigated producing comics as an embodied reading activity. To compare effects…
Descriptors: Cartoons, English (Second Language), Second Language Learning, Second Language Instruction
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Wacha, Richard Charles; Liu, Yeu-Ting – Language Teaching Research, 2017
The purpose of this exploratory longitudinal study was to evaluate the efficacy of two new forms of recasts (i.e., elaborated and paraphrased recasts), each of which was designed to be more in accordance with contested views of input processing. The effectiveness of the two new forms of recasts was compared to that of conventional standard…
Descriptors: Longitudinal Studies, Morphemes, English (Second Language), Second Language Learning
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Li, Chen-Hong – Technology, Pedagogy and Education, 2016
Video comprehension involves interpreting both sounds and images. Research has shown that processing an aural text with relevant pictorial information effectively enhances second/foreign language (L2) listening comprehension. A hypothesis underlying this mixed-methods study is that a visual-only silent film used as an advance organiser to activate…
Descriptors: Foreign Countries, Comparative Analysis, Video Technology, English (Second Language)
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Kuo, Yu-Chen; Chu, Hui-Chun; Huang, Chi-Hao – Educational Technology & Society, 2015
Learning English is an important and challenging task for English as Foreign Language (EFL) students. Educators had indicated that, without proper learning support, most EFL students might feel frustrated while learning English, which could significantly affect their learning performance. In the past research, learning usually utilized grouping,…
Descriptors: Cognitive Style, Cooperative Learning, Teaching Methods, English (Second Language)
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Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
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Lee, Lung-Sheng; Lin, Kuen-Yi; Guu, Yunn-Horng; Chang, Liang-Te; Lai, Chih-Chien – Environmental Education Research, 2013
Energy saving and carbon-emissions reduction (ESCER) are widely regarded as important issues for progress towards ensuring sustainable forms of economic development. This Taiwanese study focuses on the effects of a series of educational activities about ESCER on students' knowledge, attitudes and behavior. Sixty fifth-grade students from two…
Descriptors: Energy Conservation, Conservation (Environment), Environmental Education, Grade 5
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Yang, Che-Ching; Tseng, Shian-Shyong; Shih, Wen-Chung; Liang, Tyne – Turkish Online Journal of Educational Technology - TOJET, 2012
Poems are usually expressed with elaborate rhetoric techniques, which make them hard to be understood. In this study, a cross-text annotation sharing mechanism is proposed to help students comprehend poetry by creating and sharing individual annotations. Furthermore, relevant annotations among various texts can be retrieved to stimulate and help…
Descriptors: Poetry, Comprehension, Teaching Methods, Instructional Effectiveness
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Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
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