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Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
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Chu, Kuo-Ming – Psychology in the Schools, 2023
As a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. An academic…
Descriptors: College Students, Handheld Devices, Computer Games, Addictive Behavior
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Liu, Yiming; Sun, Jerry Chih-Yuan; Chen, Ssu-Kuang – Interactive Learning Environments, 2023
This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL)…
Descriptors: Computer Simulation, Maps, Telecommunications, Handheld Devices
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Pei-Ling Yang – TESL-EJ, 2025
This study explores how learner-generated podcasts can support English as a Foreign Language (EFL) learning among college students in Taiwan. Using a mixed-methods approach, data were collected from 31 participants through surveys on podcasting attitudes, learning logs, and reflective essays. The findings reveal that EFL learners generally…
Descriptors: Foreign Countries, Audio Equipment, Handheld Devices, Information Dissemination
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Hsu, Hui-Tzu; Lin, Chih-Cheng – British Journal of Educational Technology, 2022
Few studies have investigated the extension of the technology acceptance model (TAM) of mobile-assisted language learning (MALL) by incorporating psychological influence factors. We aimed to determine the factors affecting the continued adoption of MALL by college-age students of English as a foreign language (EFL). We extended the TAM by adding…
Descriptors: Technological Literacy, College Students, Electronic Learning, Handheld Devices
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games