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Chu, Kuo-Ming – Psychology in the Schools, 2023
As a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. An academic…
Descriptors: College Students, Handheld Devices, Computer Games, Addictive Behavior
Lozano-Blasco, Raquel; Cortés-Pascual, Alejandra – Comunicar: Media Education Research Journal, 2020
Widespread use of the Internet in 21st century society is not risk-free. This paper studies the comorbidity of some problematic uses of Internet with depression in order to assess their correlation. With that aim, a meta-analysis of 19 samples obtained from 13 different studies (n=33,458) was carried out. The subjects of these studies are…
Descriptors: Internet, Depression (Psychology), Adolescents, Cultural Differences
Tsai, Shu-Min; Wang, Yaw-Yih; Weng, Chih-Miao – Journal of Education and Learning, 2020
The study explored the relationships between digital games internet addiction, peer relationships, and learning attitudes through questionnaire survey in senior grade of elementary school children in elementary school in Chiayi County. Taking 735 students as the research object, SPSS 22.0 as a quantity research analysis instrument was applied to…
Descriptors: Computer Games, Internet, Addictive Behavior, Peer Relationship
Yang, Shang-Yu; Lin, Chung-Ying; Huang, Yueh-Chu; Chang, Jer-Hao – Journal of American College Health, 2018
Objective: The present study examined variations in the degree of smartphone use behavior among male and female adolescents as well as the association between various degrees of smartphone use behavior and the vitality and mental health of each gender. Participants: A total of 218 adolescents were recruited from a junior college in September 2014.…
Descriptors: Mental Health, Gender Differences, Telecommunications, Handheld Devices
Yang, Hui-Ling; Wu, Wei-Pang – International Journal of Information and Communication Technology Education, 2017
This study investigated the online flow frequency among college students in regard to different internet activities, and analyzed the effect of flow frequency on internet addiction. This study surveyed 525 undergraduate internet users in Taiwan by using convenience sampling to question participants. In this paper, analysis of variance (ANOVA) was…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Computer Use
Chou, Chien; Lee, Yuan-Hsuan – Asia-Pacific Education Researcher, 2017
This study investigated the moderating effect of children's perceived Internet parenting styles (IPS) on the relationship among their perceived Internet parenting behaviors (operationalized as warmth and control on Internet use from their parents), Internet expectancy (IE), and Internet addiction tendency (IAT). Participants were 3169 Taiwanese…
Descriptors: Parenting Styles, Child Rearing, Foreign Countries, Junior High School Students
Lan, Chu M.; Lee, Yu H. – School Psychology International, 2013
Although there has been considerable research which has explored factors related to internet addiction, few studies have investigated elementary school students' involvement in this behaviour pattern. Participants in the present study were 1045 children in grades 3 to 6 from elementary schools in Taiwan. Students completed surveys on their use of…
Descriptors: Predictor Variables, Internet, Addictive Behavior, Foreign Countries
Jackowicz, Stephen, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES), which took place on April 22-25, 2021, in New York, New York. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Audio Equipment, Information Dissemination, History Instruction, Foreign Students
Huang, Hung-Yu; Wang, Wen-Chung; Chen, Po-Hsi; Su, Chi-Ming – Applied Psychological Measurement, 2013
Many latent traits in the human sciences have a hierarchical structure. This study aimed to develop a new class of higher order item response theory models for hierarchical latent traits that are flexible in accommodating both dichotomous and polytomous items, to estimate both item and person parameters jointly, to allow users to specify…
Descriptors: Item Response Theory, Models, Vertical Organization, Bayesian Statistics
Noroozi, Omid, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
The aim of the International Society for Technology, Education, and Science (iHSES) conference is to offer opportunities to share ideas, discuss theoretical and practical issues, and connect with the leaders in the fields of "humanities," "education" and "social sciences." It is organized for: (1) faculty members in…
Descriptors: Flipped Classroom, Student Diversity, Student Experience, College Students
Jackowicz, Stephen, Ed.; Sahin, Ismail, Ed. – Online Submission, 2021
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 22-25, 2021 in New York, USA-www.ihses.net. The aim of the conference is to offer opportunities to share…
Descriptors: History Instruction, Handheld Devices, Audio Equipment, Foreign Students
Hsu, Shang Hwa; Wen, Ming-Hui; Wu, Muh-Cherng – Computers & Education, 2009
The overuse of Massively Multiplayer Online Role Playing Games (MMORPGs) is becoming a significant problem worldwide, especially among college students. Similar to Internet addiction, the pathological use of MMORPG is a kind of modern addiction that can affect students' lives on both a physical and a psychological level. The purpose of this study…
Descriptors: Personality Traits, College Students, Games, Role Playing