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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
Hui-Tzu Chang; Chia-Yu Lin – Journal of Computer Assisted Learning, 2024
Background: Numerous higher education institutions worldwide have adopted English-language-medium computer science courses and integrated online problem-solving competitions to bridge gaps in theory and practice (Alhamami "Education and Information Technologies," 2021; 26: 6549-6562). Objectives: This study aimed to investigate the…
Descriptors: Artificial Intelligence, Instructional Improvement, Problem Solving, Competition
Lin, Yu-Ren – International Journal of Science Education, 2022
This study examined how students' position on social-scientific issues (SSIs) influenced their performance on attitude toward science, science conceptual and argumentation learning. It defined two positions adopted by students regarding SSIs: affirmative and oppositional. The interactions between student position and two learning environments --…
Descriptors: High School Students, Grade 11, Persuasive Discourse, Influences
Chou, Yi-Shiuan; Hou, Huei-Tse; Chang, Kuo-En; Su, Chien-Lun – Interactive Learning Environments, 2023
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners' cognitive thinking in history learning. This empirical…
Descriptors: Cognitive Processes, Handheld Devices, Electronic Learning, Thinking Skills
Sun, Koun Tem; Chen, Meng Hsun – International Journal of Information and Communication Technology Education, 2020
In this paper, the development of the MAR (mobile augmented reality) remedial teaching program is described. It allowed students to manipulate augmented objects through AURASMA app via internet and find leads to solve geometry problems regarding compound-cube-surface area. In order to foster students' spatial abilities, the program provided…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Elementary School Mathematics
Chang, Ching-Yi; Kao, Chien-Huei; Hwang, Gwo-Jen – Educational Technology & Society, 2020
In various case-based training courses, such as engineering, science and medical courses, students need to learn not only the skills to deal with problems, but also the knowledge to identify problems and make correct decisions. Such educational objectives have been recognized by educators as being important but challenging. In this study, an RSI…
Descriptors: Critical Thinking, Decision Making, Blended Learning, Case Method (Teaching Technique)
Huang, Shu-Hsien; Huang, Yueh-Min; Wu, Ting-Ting; Chen, Hong-Ren; Chang, Shih-Ming – Interactive Learning Environments, 2016
Problem-based learning (PBL) is regarded as an effective learning strategy to enhance cognition not only in traditional learning but also in e-learning. In e-learning settings, blogs and micro-blogs can plausibly provide a platform to conduct PBL. Recently, most studies on blogs and micro-blogs have respectively probed satisfaction and learning…
Descriptors: Problem Based Learning, Instructional Effectiveness, Grade 7, Academic Achievement
Sangster, Alan, Ed.; Stoner, Greg, Ed.; Flood, Barbara, Ed. – Accounting Education, 2020
This paper presents a compilation of personal reflections from 66 contributors on the impact of, and responses to, COVID-19 in accounting education in 45 different countries around the world. It reveals a commonality of issues, and a variability in responses, many positive outcomes, including the creation of opportunities to realign learning and…
Descriptors: Accounting, Business Administration Education, COVID-19, Pandemics
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Hwang, Gwo-Jen; Lai, Chiu-Lin; Liang, Jyh-Chong; Chu, Hui-Chun; Tsai, Chin-Chung – Educational Technology Research and Development, 2018
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To achieve the research objective, a survey consisting of eight scales, namely, usability, continuity,…
Descriptors: High School Students, Electronic Learning, Student Attitudes, Peer Relationship
Chang, Wen-Hui; Liu, Yuan-Chen; Huang, Tzu-Hua – Journal of Computer Assisted Learning, 2017
The purpose of this study is to develop a multi-dimensional scale to measure students' awareness of key competencies for M-learning and to test its reliability and validity. The Key Competencies of Mobile Learning Scale (KCMLS) was determined via confirmatory factor analysis to have four dimensions: team collaboration, creative thinking, critical…
Descriptors: Test Construction, Multidimensional Scaling, Electronic Learning, Test Reliability
Lin, C.-C.; Guo, K.-H.; Lin, Y.-C. – Journal of Computer Assisted Learning, 2016
This study aims at implementing a simple and effective remedial learning system. Based on fuzzy inference, a remedial learning material selection system is proposed for a digital logic course. Two learning concepts of the course have been used in the proposed system: number systems and combinational logic. We conducted an experiment to validate…
Descriptors: Remedial Instruction, Artificial Intelligence, Intelligent Tutoring Systems, Electronic Learning
Hong, Huang-Yao; Lin-Siegler, Xiaodong – Journal of Educational Psychology, 2012
How does learning about scientists' struggles during their scientific knowledge building affect students' science learning? Two hundred and seventy-one high school students were randomly assigned to 1 of 3 conditions: (a) the struggle-oriented background information (n = 90) condition, which presented students with stories about 3 scientists'…
Descriptors: Foreign Countries, High School Students, Grade 10, Physics
Chen, Chih-Ming – Interactive Learning Environments, 2013
Despite rapid and continued adoption of mobile devices, few learning modes integrate with mobile technologies and libraries' environments as innovative learning modes that emphasize the key roles of libraries in facilitating learning. In addition, some education experts have claimed that transmitting knowledge to learners is not the only…
Descriptors: Problem Based Learning, Books, Electronic Learning, Maps
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray – Australasian Journal of Educational Technology, 2014
Researchers have found that students might get lost or feel frustrated while searching for information on the Internet to deal with complex problems without real-time guidance or supports. To address this issue, a web-based collaborative learning system, Collab-Analyzer, is proposed in this paper. It is not only equipped with a collaborative…
Descriptors: Cooperative Learning, Web Based Instruction, Information Seeking, Internet

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