Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Electronic Learning | 7 |
| Foreign Countries | 7 |
| Prior Learning | 7 |
| Educational Technology | 4 |
| College Students | 3 |
| Learning Motivation | 3 |
| Self Efficacy | 3 |
| Cognitive Style | 2 |
| Grade 6 | 2 |
| Intelligent Tutoring Systems | 2 |
| Observation | 2 |
| More ▼ | |
Source
| Educational Technology &… | 2 |
| Behaviour & Information… | 1 |
| IGI Global | 1 |
| Interactive Learning… | 1 |
| Journal of Educational… | 1 |
| Turkish Online Journal of… | 1 |
Author
| Chen, Hsiu-Ling | 1 |
| Chen, Jyun-Chen | 1 |
| Chen, Yen-Hsun | 1 |
| Hsiao, Hsien-Sheng | 1 |
| Hsieh, Yi-Chuan | 1 |
| Hsu, Pi-Shan | 1 |
| Huang, Tien-Chi | 1 |
| Huang, Yueh-Min | 1 |
| Hwang, Wu-Yuin | 1 |
| Isaias, Pedro, Ed. | 1 |
| Issa, Tomayess, Ed. | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 6 |
| Books | 1 |
| Collected Works - General | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 3 |
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Grade 6 | 2 |
| Adult Education | 1 |
| Elementary Secondary Education | 1 |
| High Schools | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Taiwan | 7 |
| Ethiopia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Jyun-Chen – Interactive Learning Environments, 2022
"Learning by doing" involves completing a practice activity through the method of inquiry. This study combined the predict-observe-explain (POE) inquiry method and hands-on doing processes to develop a cycle-mode POED (predict-observe-explain-do) model with an e-learning system to help students complete a practice activity using…
Descriptors: Inquiry, Prediction, Observation, Hands on Science
Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
Hsu, Pi-Shan – Turkish Online Journal of Educational Technology - TOJET, 2012
This study aims to develop the core mechanism for realizing the development of personalized adaptive e-learning platform, which is based on the previous learning effort curve research and takes into account the learner characteristics of learning style and self-efficacy. 125 university students from Taiwan are classified into 16 groups according…
Descriptors: Prior Learning, Self Efficacy, Cognitive Style, Foreign Countries
Lee, Yi-Hsuan; Hsieh, Yi-Chuan; Chen, Yen-Hsun – Behaviour & Information Technology, 2013
The purpose of this study is to apply the technology acceptance model to examine the employees' attitudes and acceptance of electronic learning (e-learning) systems in organisations. This study examines four factors (organisational support, computer self-efficacy, prior experience and task equivocality) that are believed to influence employees'…
Descriptors: Electronic Learning, Investigations, Technology Uses in Education, Employee Attitudes
Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education
Issa, Tomayess, Ed.; Isaias, Pedro, Ed.; Kommers, Piet, Ed. – IGI Global, 2014
Diversity among university students plays a significant role in raising awareness of numerous issues surrounding cultural heritage, language differences, cross-cultural collaboration, and international education. The integration of technological tools can assist students in cooperating nationally and internationally both in their current…
Descriptors: Technology Uses in Education, Educational Technology, Higher Education, Student Diversity
Huang, Yueh-Min; Huang, Tien-Chi; Wang, Kun-Te; Hwang, Wu-Yuin – Educational Technology & Society, 2009
The ability to apply existing knowledge in new situations and settings is clearly a vital skill that all students need to develop. Nowhere is this truer than in the rapidly developing world of Web-based learning, which is characterized by non-sequential courses and the absence of an effective cross-subject guidance system. As a result, questions…
Descriptors: Markov Processes, Transfer of Training, Probability, Internet

Peer reviewed
Direct link
