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Tsung-Liang Tsai; Faith Liao – Problems of Education in the 21st Century, 2024
With the rapid integration of digital platforms in education, understanding the shift from traditional to electronic modes of teaching and learning has become crucial for adapting to contemporary educational demands. This study explored the transition from traditional classroom teaching to e-teaching and e-learning, termed e-activities, for…
Descriptors: Situated Learning, Electronic Learning, Educational Change, Foreign Countries
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Yun-Fang Tu; Gwo-Jen Hwang – Interactive Learning Environments, 2024
The present study employed the draw-a-picture technique and epistemic network analysis (ENA) to reveal university students' viewpoints on ChatGPT-supported learning, as well as the conceptions, roles, and educational objectives of ChatGPT-supported learning among university students with different learning attitudes. The results showed that…
Descriptors: College Students, Student Attitudes, Knowledge Level, Artificial Intelligence
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Lin, Pei-Yi; Hong, Huang-Yao; Chai, Ching Sing – Educational Technology Research and Development, 2020
Knowledge building is an innovative pedagogy aiming to transform students into expert-like knowledge workers. The purpose of this study was to foster teacher-education students' design performance (i.e., observation, synthesis, ideation and prototypes) in a knowledge-building environment. The participants were 38 college students from a Taiwanese…
Descriptors: College Students, Design, Thinking Skills, Foreign Countries
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Hui-Chun Hung; Min-Yu Chuang; Cheng-Huan Chen – International Journal of Science and Mathematics Education, 2024
Due to the pandemic, many students have been forced to study remotely. This study aims to investigate the impact of online collaboration scripts on learning outcomes in virtual reality (VR) co-creation learning activities during distance learning. The collaboration scripts were designed to foster students' remote teamwork. The participants…
Descriptors: COVID-19, Pandemics, Distance Education, Cooperative Learning
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Wen-Lung Huang; Liang-Yi Li; Jyh-Chong Liang – Educational Technology & Society, 2024
The purposes of this study were to explore students' learning performance, knowledge construction, and behavioral patterns in computer-supported collaborative learning (CSCL) online discussions with/without using Form+Theme+Context (FTC) model guidance scaffolding in visual imagery education. In the online learning activities, the control group…
Descriptors: Asynchronous Communication, Online Courses, Behavior Patterns, Discussion (Teaching Technique)
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Cheng, Yu-Ping; Cheng, Shu-Chen; Huang, Yueh-Min – International Review of Research in Open and Distributed Learning, 2022
Online learning has been widely discussed in education research, and open educational resources have become an increasingly popular way to help learners acquire knowledge. However, these resources contain massive amounts of information, making it difficult for learners to identify Web articles that refer to computer science knowledge. This study…
Descriptors: Internet, Online Searching, Information Retrieval, Artificial Intelligence
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Chiu, Po-Sheng; Pu, Ying-Hung; Kao, Chih-Chien; Wu, Ting-Ting; Huang, Yueh-Min – Innovations in Education and Teaching International, 2018
If mobile learning is to be effectively developed and feasibly applied to education, it is necessary to evaluate its effectiveness. This study adopted Herrington's nine elements of authentic learning paradigm to develop an authentic learning-based evaluation method and design approach for m-learning activities. There were 84 participants in this…
Descriptors: Higher Education, Electronic Learning, Evaluation Methods, Instructional Effectiveness
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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Lai, Chih-Hung; Chen, Fei-Ching; Yang, Jie-Chi – International Journal of Distance Education Technologies, 2014
The purpose of this study was to analyze how mobile technologies were incorporated and implemented in an outdoor learning activity. Two classes of primary school students participated in the experiment. Using activity theory as an analytical framework, it is found that underlying tensions provided rich insights into system dynamics and that…
Descriptors: Conflict, Handheld Devices, Electronic Learning, Field Trips
Chen, Hsing-Shun; Liou, Chuen-He – International Association for Development of the Information Society, 2014
In a hospital, clinical teachers must also care for patients, so there is less time for the teaching of clinical courses, or for discussing clinical cases with interns. However, electronic learning (e-learning) can complement clinical skills education for interns in a blended-learning process. Students discuss and interact with classmates in an…
Descriptors: Radiology, Allied Health Occupations, Online Courses, Web Based Instruction
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Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting – Interactive Learning Environments, 2016
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive…
Descriptors: Foreign Countries, Simulated Environment, Educational Technology, Computer Games
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Wu, Po-Han; Hwang, Gwo-Jen; Tsai, Wen-Hung – Educational Technology & Society, 2013
Context-aware ubiquitous learning has been recognized as being a promising approach that enables students to interact with real-world learning targets with supports from the digital world. Several researchers have indicated the importance of providing learning guidance or hints to individual students during the context-aware ubiquitous learning…
Descriptors: Foreign Countries, Electronic Learning, Artificial Intelligence, Science Activities
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Hung, Pi-Hsia; Hwang, Gwo-Jen; Su, I-Hsiang; Lin, I-Hua – Turkish Online Journal of Educational Technology - TOJET, 2012
Observation competence plays a fundamental role in outdoor scientific investigation. The computerized concept mapping technique as a Mindtool has shown the potential for enhancing meaningful learning in science education. The purposes of the present study are to develop a concept map integrated mobile learning design for ecology observation and to…
Descriptors: Concept Mapping, Electronic Learning, Science Instruction, Learning Activities
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Tsai, P.-S.; Tsai, C.-C.; Hwang, G.-J. – Journal of Computer Assisted Learning, 2012
This study developed a survey to explore students' preferences in constructivist context-aware ubiquitous learning environments. A constructivist context-aware ubiquitous learning (u-learning) environment survey (CULES) was developed, consisting of eight scales, including ease of use, continuity, relevance, adaptive content, multiple sources,…
Descriptors: Constructivism (Learning), Student Attitudes, Learning Activities, Foreign Countries
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