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Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
Chih-Hsing Liu; Jeou-Shyan Horng; Sheng-Fang Chou; Tai-Yi Yu; Yung-Chuan Huang; Yen-Ling Ng; Jun-You Lin – Interactive Learning Environments, 2024
The current study provides an integrated comprehensive analysis of mediation-moderation models to understand 567 tourism and hospitality students' viewpoints by exploring multidisciplinary contributions relevant to the big data and new technology application bodies of literature. The results show that self-efficacy was the primary motivation…
Descriptors: Foreign Countries, College Students, Tourism, Hospitality Occupations
Nguyen, Hoai Than; Tang, Chia Wei – International Review of Research in Open and Distributed Learning, 2022
This study proposes a new model for integrating the protection motivation theory (PMT) with the technology acceptance model (TAM) to explore factors affecting students' intention to attend e-learning courses during the COVID-19 pandemic. A total of 432 valid responses to an online questionnaire were received from freshmen students studying in…
Descriptors: College Freshmen, COVID-19, Pandemics, Educational Technology
Lai, Horng-Ji – Interactive Learning Environments, 2020
Mobile devices, such as smartphones and tablets, have been widely adopted by older adults and have been shown to have a great influence on their daily lives. This study examined the use of mobile computing devices for learning among older adults, based on the Unified Theory of Acceptance and Use of Technology (UTAUT). The objectives of this study…
Descriptors: Older Adults, Handheld Devices, Electronic Learning, Technology Uses in Education
Lin, Jian-Wei; Lai, Yung-Cheng – Australasian Journal of Educational Technology, 2019
Computer-based assessment (CBA) is an important area of e-learning research. Most studies of CBA technology add new constructs to existing user acceptance models and rarely consider the moderating effects. However, the self-regulation (SR) levels (i.e., high or low) in an e-learning environment substantially affect individual learning behaviour…
Descriptors: Computer Assisted Testing, Adoption (Ideas), Electronic Learning, Self Management
Lin, Jian-Wei; Lin, Hao-Chiang Koong – Australasian Journal of Educational Technology, 2019
Although many e-learning studies have applied the unified theory of acceptance and usage of technology (UTAUT) to investigate user acceptance, their findings have been inconsistent. One of reasons is that the user acceptance model of an e-learning system can be determined by the new information technologies (or mechanisms) the e-learning system…
Descriptors: Cooperative Learning, Computer Uses in Education, Adoption (Ideas), Social Networks
Chang, I.-Chiu; Lin, Chih-Yu; Wen, Chia-Hsien; Lo, Huan-Kuei; Ho, Tsung-Jung – Interactive Learning Environments, 2020
The aim of this study is to evaluate a 3D (Three Dimensional) Traditional Chinese Medicine (TCM) e-learning platform and determine the factors affecting students' intention to continue to use the platform in TCM courses. Students from two classes were invited to participate in the experiment. To compare the effectiveness of both learning methods,…
Descriptors: Intention, Computer Peripherals, Printing, Educational Technology
Cheng, Yung-Ming – Education & Training, 2020
Purpose: The purpose of this study is to propose a research model based on expectation-confirmation model (ECM) to examine whether interactivity and course quality factors (i.e. course content quality, course design quality) as antecedents to student beliefs can influence students' satisfaction and continuance intention of the cloud-based…
Descriptors: Student Satisfaction, Undergraduate Students, Young Adults, Academic Persistence
Shiue, Ya-Ming; Hsu, Yu-Chiung; Sheng, Meng-Huei; Lan, Cheng-Hsuan – Online Submission, 2019
Recently, the applications of mobile technology integration into innovative pedagogical approaches have resulted in new opportunities and challenges. The rapid development of mobile technology encourages student participation, knowledge sharing, collaboration, and the social interaction necessary to form authentic learning communities around…
Descriptors: Electronic Learning, Program Effectiveness, Health Promotion, Health Education
Cheng, Yung-Ming – Education & Training, 2019
Purpose: According to expectation--confirmation model (ECM) and task-technology fit (TTF) model, the purpose of this paper is to examine the role of TTF in students' cloud-based e-learning continuance and evaluate whether TTF affects students' perceived impact on learning of the cloud-based e-learning system within the educational institution.…
Descriptors: Electronic Learning, Foreign Countries, Models, Influences
Lai, Horng-Ji – Interactive Learning Environments, 2017
The purpose of this study was to investigate the decisions of civil servants to use Web 2.0 applications while engaging in online learning. The participants were 439 civil servants enrolled in asynchronous online learning programs, using an e-learning portal provided by Taiwan's Regional Civil Service Development Institute. The participants…
Descriptors: Government Employees, Web 2.0 Technologies, Behavior Theories, Electronic Learning
Huang, Hsiu-Mei; Liaw, Shu-Sheng – International Review of Research in Open and Distributed Learning, 2018
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…
Descriptors: Computer Simulation, Information Systems, Technology Uses in Education, Intention
Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting – Interactive Learning Environments, 2018
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Descriptors: Outcomes of Education, Self Efficacy, Educational Games, Computer Oriented Programs
Tsui-Fen Chang; Cheng-Min Chao; Bor-Wen Cheng – Journal of Baltic Science Education, 2015
As the various applications of Internet and information communication technology (ICT) grow rapidly, the education and hospital institutions provide more distance learning programs, which also makes the research on e-learning more important. However, disadvantages in e-learning have been identified. Blended e-learning systems (BELSs) are…
Descriptors: Nurses, Hospitals, Foreign Countries, Blended Learning
Chang, Hsin Hsin; Fu, Chen Su; Huang, Ching Ying – Innovations in Education and Teaching International, 2017
Adopting self-determination theory and the perceived characteristics of innovation as the theoretical background, this study investigates the school teachers' willingness to adopt and reuse an e-learning system. Three hundred and eighty-eight valid questionnaires were collected for analysis using structural equation modelling. The results…
Descriptors: Self Determination, Innovation, Adoption (Ideas), Electronic Learning

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