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Chuang, Tsung-Yen; Huang, Yun-Hsuan – Creativity Research Journal, 2015
Mobile technology has rapidly made digital games a popular entertainment to this digital generation, and thus digital game design received considerable attention in both the game industry and design education. Digital game design involves diverse dimensions in which digital game story design (DGSD) particularly attracts our interest, as the…
Descriptors: Creativity, Interrater Reliability, Construct Validity, Creativity Tests
Liang, Chaoyun; Chia, Tsorng-Lin – Creativity Research Journal, 2014
Three studies were combined to test the reliability, validity, and factor structure of the imaginative capability scale (ICS). The ICS was a new self-report measure, which was developed to be empirically valid and easy to administer. Study 1 consisted in an exploratory factor analysis to determine the most appropriate structure of the ICS in a…
Descriptors: Imagination, Reliability, Foreign Countries, College Students
Lu, Chia-Chen; Luh, Ding-Bang – Creativity Research Journal, 2012
Although previous studies have attempted to use different experiences of raters to rate product creativity by adopting the Consensus Assessment Method (CAT) approach, the validity of replacing CAT with another measurement tool has not been adequately tested. This study aimed to compare raters with different levels of experience (expert ves.…
Descriptors: Creativity, Interrater Reliability, Construct Validity, Comparative Analysis
Lin, Chia-Yi – ProQuest LLC, 2010
The purpose of this research is to find the relationships among attributes of creative problem solving ability and their relationships with the Math Creative Problem Solving Ability. In addition, the attribute patterns of high, medium, and low mathematical creative groups were identified and compared. There were 409 fifth and sixth graders…
Descriptors: Validity, Problem Solving, Foreign Countries, Grade 5

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