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Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Dolapçioglu, Sevda; Gürkan, Burcu – International Journal of Curriculum and Instructional Studies, 2020
This study aims to unify the effect size of experimental studies that were carried out to determine the effect of teaching strategies, methods and techniques on creative thinking skills, and to find out whether this effect size was of significant differences for certain variables. A meta-analysis of 19 studies investigating the effect of teaching…
Descriptors: Instructional Effectiveness, Teaching Methods, Active Learning, Creativity
Huang, Tien-Chi; Lin, Weijane; Yueh, Hsiu-Ping – International Journal of Science and Mathematics Education, 2019
Environmental education is intended to increase public awareness and knowledge about environmental issues and enhance individuals' problem-solving and decision-making skills by tackling problems in the real world. "Maker education," on the contrary, mostly relies on "problem-based" and "project-based learning"…
Descriptors: Environmental Education, Creative Thinking, Creativity, Problem Solving
Wu, Yun-Wu; Weng, Kuo-Hua; Young, Li-Ming – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Generally, in the foundation course of architectural design, much emphasis is placed on teaching of the basic design skills without focusing on teaching students to apply the basic design concepts in their architectural designs or promoting students' own creativity. Therefore, this study aims to propose a concept transformation learning model to…
Descriptors: Models, Design, Architectural Education, Teaching Methods
Shu-Hsuan Chang; Li-Chih Yu; Yen-Kuang Kuo; Yi-Ting Mai; Jen-De Chen – Journal of Baltic Science Education, 2015
Undergraduate science, technology, engineering, and mathematics (STEM) curriculum emphasize project-based learning (PBL) with peer assessment/on-line peer assessment (PA/OPA). Many studies have stressed that students did not improve over two rounds in PBL with OPA studies and PBL with PA have to adopt team mutual cooperation to reap effective…
Descriptors: Total Quality Management, Active Learning, Student Projects, Design
Yeh, Aiden – Research-publishing.net, 2015
This paper describes a teacher's reflections on a technology-enhanced project-based learning approach to teaching an ESP-business lesson on product development, which is part of the curriculum for Conference English and Meetings Practice (CEMP), a business-track course for the Adult Continuing Education program at a private university in southern…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Video Technology
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen – Australasian Journal of Educational Technology, 2013
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Descriptors: Active Learning, Cooperative Learning, Learning Activities, Student Projects
Hong, Jon-Chao; Lin, Chan-li; Lin, Ya-ling – Journal of Technology Studies, 2007
To help cultivate future talent for creating technology, the PowerTech Youth Creativity Contest was first held in 2000 by the Taiwan Creativity Development Association (TCDA) and the National Taiwan Normal University (NTNU). It has since been organized regularly on a yearly basis, with the number of contending teams growing from 78 in the first…
Descriptors: Foreign Countries, Creativity, Technology, Competition
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games

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