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Chia-Shin Lin – Journal of Educational Computing Research, 2026
As artificial intelligence (AI) becomes increasingly integrated into higher education, particularly in creative disciplines, the role of AI turns into a co-creative partner. This study investigates the impact of AI-relevant training on media and communication students in Taiwan, focusing on the development of AI literacy, self-efficacy,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, College Students
Horng, Ruey-Yun; Wang, Ching-Wen; Yen, Yung-Chieh; Lu, Chia-Ying; Li, Chien-Tao – Creativity Research Journal, 2021
Conceptual combination is proposed as the mental activity by which imagination produces new ideas in creative processes. Two parallel forms of the imagination test were constructed based on conceptual combination theory. Each test comprises eighteen unrelated noun-noun pairs. For each pair, an original idea is required. The test-retest reliability…
Descriptors: Imagination, Alternative Assessment, Creativity Tests, Cognitive Processes
Sun, Yikang; Lin, Po-Hsien; Lin, Rungtai – Education Sciences, 2021
The purpose of this research is to: (1) clarify the scope and connotation of the OPOP (One Product/Project/Performance, One Paper) model comprehensively; (2) show its application in design and creative teaching; (3) introduce this model to more people. First, the author reviews the design doctoral education system and its shortcomings and analyzes…
Descriptors: Design, Doctoral Programs, Masters Programs, Teaching Models
Kim, Kyung Hee – Roeper Review, 2021
Asian culture has been test-centric for over 1,400 years. U.S. education has been since the 1990s. Based on Kim's creative Climates, Attitudes, and Thinking skills (CATs), creativity indicators were developed using the 2015 PISA questionnaires. Study I examined: (1) relationships between students' PISA science scores and CATs; (2) differences…
Descriptors: Foreign Countries, Creativity, Achievement Tests, International Assessment
Yi-chen Chen – JALT CALL Journal, 2024
The study investigates perceptions of AI-facilitated creativity in English as a Foreign Language (EFL) digital storytelling (DST). Focusing on language learners, instructors, and audience, the research explores how AI influences creative processes and how such creativity is perceived across different perspectives. Over a six-week period, 32 EFL…
Descriptors: Foreign Countries, Undergraduate Students, Artificial Intelligence, English (Second Language)
Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Huang, Tien-Chi; Lin, Weijane; Yueh, Hsiu-Ping – International Journal of Science and Mathematics Education, 2019
Environmental education is intended to increase public awareness and knowledge about environmental issues and enhance individuals' problem-solving and decision-making skills by tackling problems in the real world. "Maker education," on the contrary, mostly relies on "problem-based" and "project-based learning"…
Descriptors: Environmental Education, Creative Thinking, Creativity, Problem Solving
Chang, Chi-Cheng; Yao, Shu-Nung; Chen, Shi-An; King, Jung-Tai; Liang, Chaoyun – Creativity Research Journal, 2016
This article describes a structural examination of the interaction among different imaginative capacities and the entrepreneurial intention of electrical and computer engineering students. Two studies were combined to confirm the factor structure of survey items and test the hypothesised interaction model. The results indicated that imaginative…
Descriptors: Entrepreneurship, Foreign Countries, Factor Structure, Creativity
Izumi-Taylor, Satomi; Ito, Yoko; Lin, Chia Hui; Lee, Yu-Yuan – Research in Comparative and International Education, 2014
Teachers' perspectives of play differ widely because of social and cultural influences that can be seen in their values and beliefs about play in different countries. In a global community, sharing educators' knowledge of play and their perspectives of how to educate children through the use of play would be appropriate and complementary in…
Descriptors: Foreign Countries, Student Teacher Attitudes, Play, Children

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