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Yeu-Ting Liu; Hossein Nassaji; Wen-Ta Tseng – Language Teaching Research, 2024
In light of mixed findings in existing input enhancement research, Issa and Morgan-Short in a 2019 article urged researchers to compare the relative effects of input enhancement that taps into learners' attention to the external format of second language (L2) target forms (e.g. through capitalizing or boldfacing the forms) and input enhancement…
Descriptors: Foreign Countries, Mandarin Chinese, College Students, Universities
Art Tsang – RELC Journal: A Journal of Language Teaching and Research, 2023
Many scholars and teachers in EFL education should agree that compared with reading and writing, listening has received much less attention. This brief article discusses important gaps existing in EFL listening and overall proficiency development. It presents the case for a greater focus on sounds and actual listening in the classroom and spoken…
Descriptors: Linguistic Input, Speech Communication, English (Second Language), Second Language Learning
Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong; Todd, Andrew G. – Journal of Educational Computing Research, 2021
Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
Lin, Vivien; Barrett, Neil E.; Liu, Gi-Zen; Chen, Nian-Shing; Jong, Morris Siu-Yung – Computer Assisted Language Learning, 2023
The field of language education has experienced a rise in using virtual reality (VR) to support interactive, contextualized, and collaborative language learning in recent years. The current study investigates the effects of auditory, visual, and textual input on speaking and writing in English for Tourism Purposes (ETP) through immersive,…
Descriptors: Tourism, English for Special Purposes, Undergraduate Students, Computer Simulation