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Englund, Claire – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to explore how teachers' approaches to teaching and conceptions of teaching and learning with educational technology influence the implementation of three-dimensional virtual worlds (3DVWs) in health care education. Design/methodology/approach: Data were collected through thematic interviews with eight…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Educational Technology
Cakula, Sarma – Discourse and Communication for Sustainable Education, 2011
Problem-based learning and technology support for students in higher education investigates the new perspectives of education in connection with the change of life paradigm. The present research seeks to find out what study methods and technology support can be used for developing students' creative experience in the context of education for…
Descriptors: Problem Based Learning, Information Technology, Sustainable Development, Creative Activities
Annerstedt, Claes; Garza, Dan; Huang-DeVoss, Cammy; Lindh, Jacob; Rydmark, Martin – Journal of the Scholarship of Teaching and Learning, 2010
This research project describes an attempt to move towards a more student centered and participatory approach on learning through problem-based storyboards (themes/scenarios) and a unique opportunity for students to have an academic cross-cultural exchange. The purpose of the study was to analyze students' conceptions of this approach on learning…
Descriptors: Student Attitudes, Problem Based Learning, Cultural Influences, Teaching Methods
Nulden, Urban; Ward, Bodil – Information Technology in Childhood Education Annual, 2002
Multimedia as an educational technology tool is used throughout the educational system. In this article we present a research project where multimedia scenario was used to initiate a discussion about Internet use among students and teachers at a primary school. Multimedia scenario is the use of large screen multimedia to initiate and facilitate…
Descriptors: Role Playing, Problem Based Learning, Experiential Learning, Educational Technology