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ERIC Number: EJ1464013
Record Type: Journal
Publication Date: 2025-Apr
Pages: 15
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1059-0145
EISSN: EISSN-1573-1839
Available Date: 2024-11-23
Analysis of Human Anatomy Education: The Effects of a Gamified Creativity-Based Teaching Method on Students' from Basic Psychological Needs Frustration
Journal of Science Education and Technology, v34 n2 p252-266 2025
According to self-determination theory, frustration of basic psychological needs (autonomy, competence, and relatedness) leads to ill-being and negatively affects the learning process. The present study aimed to analyze the effects of a gamified creativity-based teaching method of human anatomy on basic psychological needs frustration compared with a conventional teaching method. A quasi-experimental design was employed, comparing two anatomy educational treatments (experimental and control) over a 7-week period. A total of 116 first-year students from two Spanish public universities was participated. The Basic Psychological Needs Frustration Scale was utilized, and pre- and post-treatment measurements were collected. Statistical analyses included independent samples t-tests, one-way ANCOVAs, and a factorial repeated measures ANCOVA 2 × 2 (time × treatment), comparing two groups based on time (baseline vs. follow-up) and treatment (control vs. experimental). The analysis revealed that the gamified creativity-based program achieved lower frustration of basic psychological needs compared to the control treatment (t (108) = 3.74, p < 0.001, d = 0.68) and a treatment effect was observed (F (1) = 9.06, p = 0.003, [partial eta-squared] = 0.083). Autonomy and competence frustration significantly increased in the control group, while apparently remained consistent over time in the treatment group. Baseline and follow-up significant differences were found for relatedness (t (114) = 1.12, p = 0.03, d = 0.4; t (110) = 2.88, p = 0.005, d = 0.53, respectively), as well as a treatment effect (F (1) = 7.28, p = 0.008, [partial eta-squared] = 0.069). These findings provide support for the idea that students' basic psychological needs are lower frustrated with the implementation of a gamified creativity-based teaching method in anatomy education.
Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link-springer-com.bibliotheek.ehb.be/
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Spain
Grant or Contract Numbers: N/A
Author Affiliations: 1University of Zaragoza, Department of Human Anatomy and Histology, Faculty of Health and Sport Sciences, Huesca, Spain; 2University of Zaragoza, Department of Educational Sciences, Faculty of Human Sciences and Education, Huesca, Spain; 3University of Zaragoza, Department of Specific Didactics, Faculty of Education, Zaragoza, Spain