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Mora-Gonzalez, Jose; Navarro-Mateos, Carmen; Isaac J. Pérez-López – Journal of Teaching in Physical Education, 2023
Purpose: To examine the effects of a 14-week gamification-based physical education teaching program on fitness in college students. Method: A convenience sample of 112 college students (21.22 ± 2.55 years) was distributed among a gamification-based group or a control group (i.e., traditional teaching). College students from the gamification group…
Descriptors: Films, Gamification, Physical Fitness, Health Promotion
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Copelia Mateo-Guillen, Editor; Antonio Cortijo Ocaña, Editor – IGI Global, 2025
Education has undergone profound transformations with the addition of digital learning and educational technologies. Technology reshapes how knowledge is delivered, accessed, and engaged with, breaking down traditional barriers of time, location, and resource limitations. Innovations like online learning platforms, immersive simulations,…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Students, Student Attitudes