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Noemí, Peña-Miguel; Máximo, Sedano Hoyuelos – Universal Journal of Educational Research, 2014
The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also…
Descriptors: Educational Technology, Educational Games, Video Games, Teaching Methods
Gomez Galindo, Alma Adrianna; Sanmarti, Neus; Pujol, Rosa Maria – Journal of Biological Education, 2006
This paper is part of an investigation into 11-year-old students' interpretations of events in the environment. In particular, we analyse the use of a scale model constructed and manipulated by students when simulating a forest fire. We consider that their explanations involve the interrelation of three levels of organisation: the level at which…
Descriptors: Evidence, Measures (Individuals), Vocational Education, Concept Formation

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