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Berry, David – TESL-EJ, 2021
This study considers the impact of playing a video game on EFL students. Specifically, this study looks at how video gameplay impacts students' listening comprehension skills and how it encourages students to develop flow experiences in the classroom. Data about this impact was collected through a quasi-experimental mixed methods research design.…
Descriptors: Video Games, Computer Games, Educational Games, Game Based Learning
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Rahim, Normaliza Abd; Adzharuddin, Nor Azura – Turkish Online Journal of Educational Technology - TOJET, 2018
The study focuses on the use of short story via phone application among second language learners. The samples of the study consist of 21 subjects from two classes of Malay language. The subjects were given a story entitled "The Fox" from the phone application. The subjects were to watch the story for three weeks. Then, the subjects…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Telecommunications
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Bae, Sung Man – School Psychology International, 2015
We examined how perceived parenting style, friendship satisfaction, and academic motivation influence the addictive use of smartphones longitudinally. We utilized the panel data (from 2010-2012) of Korean children and youth panel survey of the National Youth Policy Institute. Data were collected from 2,376 individuals in the first year (boys:…
Descriptors: Foreign Countries, Parenting Styles, Learning Motivation, Friendship
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers