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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
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Alqahtani, Mufleh Salem M.; Bhaskar, C. Vijaya; Elumalai, Kesavan Vadakalur; Abumelha, May – Arab World English Journal, 2018
Technology has developed immensely and its role in the aspects of learning a language has grown bigger and bigger. Among the university level students, WhatsApp at present is getting into the frontline as one of the most widespread online social networking platforms concerning to language learning. The research work undertaken tries to understand…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, English (Second Language)
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Hamad, Mona M. – Higher Education Studies, 2017
Education system has developed rapidly, technology has invaded our life, everyone has smart phone these days, using WhatsApp, Facebook, Twitter, Instagram, Telegram, etc. No one can deny that the generation we teach these days, has become addicted to these applications, for social relationship and fun. In 2012 when I started teaching in KSA,…
Descriptors: Higher Education, Computer Software, Social Media, English (Second Language)