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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Luo, Yong; Dimitrov, Dimiter M. – Educational and Psychological Measurement, 2019
Plausible values can be used to either estimate population-level statistics or compute point estimates of latent variables. While it is well known that five plausible values are usually sufficient for accurate estimation of population-level statistics in large-scale surveys, the minimum number of plausible values needed to obtain accurate latent…
Descriptors: Item Response Theory, Monte Carlo Methods, Markov Processes, Outcome Measures

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