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Stotz, Megan; Columba, Lynn – Journal of Interactive Learning Research, 2018
This study evaluated a classroom implementation of augmented reality (AR) for improving subitizing skills of preschool students. Children explored the mathematical concept of subitizing by using an AR enhanced board game, called "Creature Counting." The AR markers, which were friendly creatures, triggered the augmented reality functions.…
Descriptors: Child Care Centers, Preschool Children, Early Childhood Education, Kindergarten
Mattern, Janet Anne – ProQuest LLC, 2013
Children grow and change more rapidly during the first eight years of life than any other time in their life span. Progression through the physical, cognitive, and social-emotional developmental stages varies for each individual child. Children with atypical development experience a wide spectrum of variability in their development. Over the past…
Descriptors: Mixed Methods Research, Early Intervention, Program Implementation, Special Needs Students