Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 6 |
| Since 2007 (last 20 years) | 6 |
Descriptor
Source
| Australian Journal of Teacher… | 1 |
| Curriculum Studies in Health… | 1 |
| Journal of Information… | 1 |
| Mathematics Education… | 1 |
| New Zealand Council for… | 1 |
| Teachers and Curriculum | 1 |
Author
| Sharma, Sashi | 2 |
| Bolstad, Rachel | 1 |
| Dayal, Hem | 1 |
| Dayal, Hem Chand | 1 |
| Hall, Tanithe | 1 |
| Licorish, Sherlock A. | 1 |
| Martin, Andrew | 1 |
| McDowall, Sue | 1 |
| Owen, Helen E. | 1 |
| Slade, Dennis | 1 |
| Watson, Geoff | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 6 |
| Journal Articles | 4 |
| Speeches/Meeting Papers | 1 |
Education Level
| Secondary Education | 4 |
| Higher Education | 3 |
| Postsecondary Education | 3 |
| Elementary Education | 2 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Location
| New Zealand | 6 |
| Fiji | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dayal, Hem; Sharma, Sashi – Mathematics Education Research Group of Australasia, 2021
"Probability" and "statistical literacy" is an important aspect of the school curriculum in many countries. In this study, we report on findings from a larger study that engaged pre-service teachers as key stakeholders in research in exploring teaching probability and statistics using a game-based teaching approach. The current…
Descriptors: Secondary School Teachers, Preservice Teachers, Student Attitudes, Game Based Learning
Hall, Tanithe – Teachers and Curriculum, 2021
This article explains a case study undertaken for the purposes of answering the research questions: What does STEM education look like in a Year 7/8 New Zealand classroom? How do Year 7/8 students engage in the interdisciplinary approach of STEM education? Do/how do students value STEM learning in contrast to individual subject learning? This case…
Descriptors: STEM Education, Grade 7, Grade 8, Value Judgment
Slade, Dennis; Martin, Andrew; Watson, Geoff – Curriculum Studies in Health and Physical Education, 2020
An auto-ethnographic approach to framing and discussing issues has provided sport and physical education (PE) scholars with a method to capture their perspectives, ways of knowing relative to issues, and to solve problems in various contexts. However, the processes for achieving these self-reflective insights have been at the behest of the…
Descriptors: Autobiographies, Ethnography, Physical Education, Game Based Learning
Dayal, Hem Chand; Sharma, Sashi – Australian Journal of Teacher Education, 2020
There is a rich literature on students' and teachers' intuitions and misconceptions about probability. However, less attention has been paid to the development of pre-service teachers' probabilistic thinking in teacher education. Based on this, the second author developed a lesson sequence for teaching probability. In particular, it demonstrates…
Descriptors: Probability, Preservice Teachers, Preservice Teacher Education, Game Based Learning
Owen, Helen E.; Licorish, Sherlock A. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students' learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a…
Descriptors: Game Based Learning, Audience Response Systems, Instructional Effectiveness, Undergraduate Students
Bolstad, Rachel; McDowall, Sue – New Zealand Council for Educational Research, 2019
This report discusses the potential of games to support learning, and what innovative game-based (or "gameful") learning and teaching practices can look like in a range of New Zealand school settings. Over 2 years, we undertook fieldwork in 14 schools, interviewed 21 teachers and more than 100 students ranging from Year 3 to Year 13. We…
Descriptors: Foreign Countries, Game Based Learning, Educational Innovation, Educational Practices

Peer reviewed
Direct link
