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Jauregi-Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2021
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users to perform activities together. They have the potential of changing the ways learners practise speaking a foreign language. Following a previous study (Jauregi Ondarra, Gruber, & Canto, 2020), we designed the present study to explore how…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Computer Simulation
Jauregi, Kristi; Canto, Silvia; de Graaff, Rick; Koenraad, Ton; Moonen, Machteld – Computer Assisted Language Learning, 2011
Within a European project on Networked Interaction in Foreign Language Acquisition and Research (NIFLAR), "Second Life" was used as a 3D virtual world in which language students can communicate synchronously with native speakers in the target language, while undertaking action together. For this context, a set of design principles for…
Descriptors: Verbal Communication, Second Language Learning, Familiarity, Interpersonal Relationship
De Ridder, Isabelle; Vangehuchten, Lieve; Gomez, Marta Sesena – Applied Linguistics, 2007
In general terms automaticity could be defined as the subconscious condition wherein "we perform a complex series of tasks very quickly and efficiently, without having to think about the various components and subcomponents of action involved" (DeKeyser 2001: 125). For language learning, Segalowitz (2003) characterised automaticity as a…
Descriptors: Experimental Groups, Control Groups, Second Language Learning, Task Analysis

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