Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 15 |
Descriptor
Source
Author
| Admiraal, Wilfried | 2 |
| Akkerman, Sanne | 1 |
| Antonijevic, Radovan | 1 |
| Arikan, Fatih | 1 |
| Bahreini, Kiavash | 1 |
| Bartelds, Vladimir | 1 |
| Bekebrede, Geertje | 1 |
| Cesareni, D. | 1 |
| Dijk, Froukje | 1 |
| Drayer, Lyndsay | 1 |
| Drijvers, Paul | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 16 |
| Reports - Research | 10 |
| Reports - Descriptive | 3 |
| Reports - Evaluative | 3 |
| Books | 1 |
| Collected Works - General | 1 |
| Collected Works - Proceedings | 1 |
| Speeches/Meeting Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Postsecondary Education | 6 |
| Higher Education | 5 |
| Secondary Education | 5 |
| Elementary Secondary Education | 2 |
| Grade 8 | 2 |
| Adult Education | 1 |
| Elementary Education | 1 |
| Grade 12 | 1 |
| Grade 7 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| More ▼ | |
Audience
| Practitioners | 1 |
| Researchers | 1 |
| Students | 1 |
| Teachers | 1 |
Location
| Netherlands | 19 |
| United States | 6 |
| Greece | 4 |
| United Kingdom | 4 |
| Australia | 3 |
| Canada | 3 |
| Finland | 3 |
| Italy | 3 |
| Germany | 2 |
| Ireland | 2 |
| Portugal | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Arikan, Fatih; Özgür, Hasan – Shanlax International Journal of Education, 2020
The purpose of the study is to determine the effect of augmented reality applications on the learning of engineering students in their professional courses. The objective of the study is to ensure that augmented reality technologies, which are among the most important technologies of today, are used in educational settings. The other important…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Admiraal, Wilfried – Educational Technology & Society, 2015
Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students' reflective Internet skills. In this game, students had to promote a fictional…
Descriptors: Role Playing, Pretests Posttests, Reflection, Internet
Bahreini, Kiavash; Nadolski, Rob; Westera, Wim – Education and Information Technologies, 2016
This paper presents the voice emotion recognition part of the FILTWAM framework for real-time emotion recognition in affective e-learning settings. FILTWAM (Framework for Improving Learning Through Webcams And Microphones) intends to offer timely and appropriate online feedback based upon learner's vocal intonations and facial expressions in order…
Descriptors: Affective Behavior, Emotional Response, Electronic Learning, Recognition (Psychology)
Bartelds, Vladimir; Drayer, Lyndsay; Wolfensberger, Marca V. C. – Journal of the National Collegiate Honors Council, 2012
A mission statement that identifies the goals and aims of an honors program is a key step in program development. The National Collegiate Honors Council's Basic Characteristics of a Fully Developed Honors Program states unequivocally that a successful honors program "has a clear mandate from the institution's administration in the form of a…
Descriptors: Honors Curriculum, Position Papers, Program Development, History
Mayer, Igor; Warmelink, Harald; Bekebrede, Geertje – European Journal of Engineering Education, 2013
The authors define the requirements and a conceptual model for comparative evaluation research of simulation games and serious games (SGs) in a learning context. A first operationalisation of the model was used to comparatively evaluate a suite of 14 SGs on varying topics played between 2004 and 2009 in 13 institutes of higher education in the…
Descriptors: Higher Education, Educational Games, Educational Technology, Technology Uses in Education
Matzat, U. – Computers & Education, 2013
This article examines whether a mixture of virtual and real-life interaction--in contrast to purely virtual interaction--among some members of online communities for teachers is beneficial for all teachers' professional development in the whole community. Earlier research indicated that blended communities tend to face fewer trust and free rider…
Descriptors: Foreign Countries, Blended Learning, Internet, Computer Mediated Communication
van den Beemt, Antoine; Akkerman, Sanne; Simons, P. Robert-Jan – Learning, Media and Technology, 2010
This qualitative study examines how 11 Dutch students aged 14-15 develop an interest in specific types of interactive media practices and how they perceive these practices in relation to others. The methods included semi-structured interviewing, autodriving visual elicitation and photo elicitation using moodboards. Our results show the importance…
Descriptors: Interviews, Internet, Teaching Methods, Youth
Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert – International Journal of Inclusive Education, 2014
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Quasiexperimental Design
Drijvers, Paul – Mathematics Teaching, 2011
Nowadays, many technological means are available to support teaching, such as the interactive whiteboard, class sets of laptop or netbook computers, and high speed internet access. For mathematics education there are advanced software packages for geometry, algebra, calculus, and statistics, which in many cases are available on line at no cost.…
Descriptors: Mathematics Education, Foreign Countries, Educational Technology, Grade 8
Veermans, M.; Cesareni, D. – Computers and Education, 2005
The present paper describes a series of case studies of collaborative learning supported by two web-based learning environments: Synergeia2 and FLE3. The case studies were conducted in Finland, Greece, Italy, and the Netherlands as a part of international project called Innovative Technologies for Collaborative Learning. The general aim of this…
Descriptors: Teaching Methods, Foreign Countries, Internet, Case Studies
Toth, Peter – Online Submission, 2010
The Masters Level Opportunities and Technological Innovation in Vocational Teacher Education project (http://motivate.tmpk.bmf.hu/) aims to develop the use and management of virtual learning environments [VLEs] in the area of vocational teacher training, drawing on a well established international partnership of institutions providing both…
Descriptors: Electronic Learning, Cooperative Learning, Curriculum Development, Standards
Fox, Eric J.; Sullivan, Howard J. – Journal of Educational Computing Research, 2007
The purpose of this study was to compare traditional classification training for a set of abstract concepts with multiple-relations training consisting of inference practice and the use of a content diagram. To examine this, 200 undergraduate and graduate psychology students completed a Web-based tutorial covering the abstract concepts of a…
Descriptors: Classification, Psychology, Internet, Higher Education
Dijk, Froukje; de Nooijer, Jascha; Heinrich, Evelien; de Vries, Hein – Health Education, 2007
Purpose: The aim of this paper is to explore the beliefs of 15-17 year-old Dutch adolescents about starting or quitting smoking and to explore their preferences regarding education concerning this topic. Design/methodology/approach: The paper shows that a total of 12 group interviews were held with 101 students in the highest classes in secondary…
Descriptors: Health Education, Smoking, Adolescents, Internet
Peer reviewedMartens, Rob; Hermans, Henry – Studies in Educational Evaluation, 2000
Developed seven Internet-delivered tests of prior knowledge for distance education students in the Netherlands interested in gaining information about future studies. Analysis of 151 responses received through the Web site showed student appreciation of the instruments and the assessment process. (SLD)
Descriptors: College Students, Computer Assisted Testing, Distance Education, Evaluation Methods
Antonijevic, Radovan – Online Submission, 2007
The paper deals with the facts obtained from TIMSS 2003 (Trends in International Mathematics and Science Study). This international comparative study, which includes 47 participant countries worldwide, explores dependence between eighth grade students' achievement in the areas of mathematics, physics, chemistry, biology and geography, and basic…
Descriptors: Foreign Countries, Comparative Analysis, Grade 8, Mathematics Achievement
Previous Page | Next Page »
Pages: 1 | 2
Direct link
