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Wijnen, Marit; Loyens, Sofie M. M.; Schaap, Lydia – Interactive Learning Environments, 2016
This study investigated the effects of problem-based learning (PBL) on knowledge acquisition and knowledge retention in a controlled experiment in a lab setting. Eighty-eight first-year psychology students were randomly assigned to either a PBL condition, a lecture condition, or a self-study condition. All participants had the opportunity to study…
Descriptors: Problem Based Learning, Instructional Effectiveness, Learning, Retention (Psychology)
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Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
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Kollöffel, Bas; de Jong, Ton – Interactive Learning Environments, 2016
Feedback indicating how well students are performing during a learning task can be very stimulating. In this study with a pre- and post-test design, the effects of two types of performance feedback on learning results were compared: feedback during a learning task was either stated in terms of how well the students were performing relative to…
Descriptors: Foreign Countries, Secondary School Students, Vocational Education, Engineering Education
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van Loon-Hillen, Nelleke; van Gog, Tamara; Brand-Gruwel, Saskia – Interactive Learning Environments, 2012
A large body of research has shown that for novice learners, instruction that relies more heavily on worked examples than on problem solving, is more effective for learning as shown by higher test performance. Moreover, this beneficial effect is often obtained with less acquisition time and lower cognitive load during acquisition and test phase.…
Descriptors: Mathematics Curriculum, Quasiexperimental Design, Learning Strategies, Problem Solving
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Rienties, Bart; Tempelaar, Dirk; Giesbers, Bas; Segers, Mien; Gijselaers, Wim – Interactive Learning Environments, 2014
A large number of studies in CMC have assessed how social interaction, processes and learning outcomes are intertwined. The present research explores how the degree of self-determination of learners, that is the motivational orientation of a learner, influences the communication and interaction patterns in an online Problem Based Learning…
Descriptors: Computer Mediated Communication, Preferences, Self Determination, Personal Autonomy
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van den Berge, Kees; van Gog, Tamara; Mamede, Silvia; Schmidt, Henk G.; van Saase, Jan L. C. M.; Rikers, Remy M. J. P. – Interactive Learning Environments, 2013
Research has shown that for acquiring problem-solving skills, instruction consisting of studying worked examples is more effective and efficient for novice learners than instruction consisting of problem-solving. This study investigated whether worked examples would also be a useful instructional format for the acquisition of visual perceptual…
Descriptors: Skill Development, Visual Perception, Diagnostic Tests, Heart Disorders
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Kester, Liesbeth; Kirschner, Paul A. – Interactive Learning Environments, 2009
Whether fading support for problems affects accuracy of hypertext navigation and problem performance is investigated in this study. In a student-centered e-learning environment conceptual support is added to help domain novices get an overview of the problem domain, while strategic support is provided to help domain novices get insight into the…
Descriptors: Computer System Design, Hypermedia, Program Effectiveness, Problem Solving
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Westera, W.; Hommes, M. A.; Houtmans, M.; Kurvers, H. J. – Interactive Learning Environments, 2003
This paper outlines and discusses a self-contained multimedia-training program on psychological diagnostics. The program aims to play an intermediate role between theory and working practice, while offering students a simulated environment to prepare for practical work with real humans. The program simulates the entire diagnostic cycle in…
Descriptors: Simulated Environment, Program Design, Learning Strategies, Foreign Countries