Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Code Switching (Language) | 1 |
| Communities of Practice | 1 |
| Computer Mediated… | 1 |
| Creativity | 1 |
| English (Second Language) | 1 |
| Foreign Countries | 1 |
| Friendship | 1 |
| Language Role | 1 |
| Language Usage | 1 |
| Linguistics | 1 |
| Mexicans | 1 |
| More ▼ | |
Source
| Journal of Language,… | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
Audience
Location
| Mexico | 1 |
Laws, Policies, & Programs
| Deferred Action for Childhood… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Przymus, Steve Daniel; Lengeling, M. Martha; Mora-Pablo, Irasema; Serna-Gutiérrez, Omar – Journal of Language, Identity, and Education, 2022
Informed by the stories of transnational youth's participation in massive multiplayer online role-playing games (MMORPGs) in Mexico, this study explores the language/identity development and successful (re)integration of these youth in Mexican schools and communities. Drawing on students' voices, we utilize a multimodal systemic functional…
Descriptors: Role Playing, Video Games, Linguistics, Creativity

Peer reviewed
Direct link
