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Rai, Dovan; Beck, Joseph E. – International Journal of Game-Based Learning, 2012
Educational games intend to make learning more enjoyable, but carry the potential cost of compromising learning efficiency by consuming both instructional time and student cognitive resources. Therefore, instead of creating an educational game, the authors create a learning environment with game-like elements, the aspects of games that are…
Descriptors: Mathematics Education, Educational Environment, Games, Educational Experiments
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Feeney, Aidan; Coley, John D.; Crisp, Aimee – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2010
Relevance theory (Sperber & Wilson, 1995) suggests that people expend cognitive effort when processing information in proportion to the cognitive effects to be gained from doing so. This theory has been used to explain how people apply their knowledge appropriately when evaluating category-based inductive arguments (Medin, Coley, Storms, &…
Descriptors: Age Differences, Logical Thinking, Experiments, Foreign Countries
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Brady, Timothy F.; Konkle, Talia; Alvarez, George A. – Journal of Experimental Psychology: General, 2009
The information that individuals can hold in working memory is quite limited, but researchers have typically studied this capacity using simple objects or letter strings with no associations between them. However, in the real world there are strong associations and regularities in the input. In an information theoretic sense, regularities…
Descriptors: Short Term Memory, Memorization, Probability, Organizations (Groups)