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Salleh, Tuan Salwani; Zakaria, Effandi – Turkish Online Journal of Educational Technology - TOJET, 2016
The objective of this research is to investigate the effectiveness of a learning strategy using Maple in integral calculus. This research was conducted using a quasi-experimental nonequivalent control group design. One hundred engineering technology students at a technical university were chosen at random. The effectiveness of the learning…
Descriptors: Foreign Countries, Learning Strategies, Calculus, Engineering Education
Tieng, Poh Geik; Eu, Leong Kwan – Malaysian Online Journal of Educational Technology, 2014
The objective of this study was to examine the use of the Geometer's Sketchpad on students' van Hiele level of geometric thinking. A total of 31 Year Three students from a primary school in Pahang, Malaysia, participated in this study which was carried out over two weeks. The experimental group (N=16) was given the intervention using Geometer's…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Geometry
Shadaan, Praveen; Leong, Kwan Eu – Malaysian Online Journal of Educational Technology, 2013
The use of technology in the pedagogical process is growing at a phenomenal rate due to the vast availability of gadgets. As a result, educationists see the urgent need for integrating technology in students' mathematical activities. Therefore, the purpose of this quasi experimental study was to investigate students' understanding in learning…
Descriptors: Foreign Countries, Technology Uses in Education, Technology Integration, Quasiexperimental Design
Eu, Leong Kwan – Malaysian Online Journal of Educational Technology, 2013
The purpose of this study is to investigate the effect of using the Geometer's Sketchpad software in the teaching and learning of graph functions among Form Six (Grade 12) students in a Malaysian secondary school. This study utilized a quasi-experimental design using intact group of students from two classes in an urban secondary school. Two…
Descriptors: Foreign Countries, Secondary School Students, Quasiexperimental Design, Computer Uses in Education
Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction