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Kato, Yukari; Okamoto, Toshio – 2001
The purpose of this study was two-fold: (1) to investigate the effects of visual information, background knowledge, and academic reading experience, and (2) to identify the non-native readers' problems in comprehending Japanese academic texts. Sixty-three foreign students studying at universities and graduate schools in Japan participated in this…
Descriptors: Computer Mediated Communication, Computer System Design, Foreign Countries, Higher Education
Jin, Qun; Ma, Jianhua; Huang, Runhe; Shih, Timothy K. – 2001
A Web-based learning community involves much more than putting learning materials into a Web site. It can be seen as a complex virtual organization involved with people, facilities, and cyber-environment. Tremendous work and manpower for maintaining, upgrading, and managing facilities and the cyber-environment are required. There is presented an…
Descriptors: Computer Simulation, Computer System Design, Distance Education, Educational Development
Peer reviewedSaga, Hiroo – Educational Media International, 1992
Discusses the integration of different media and describes Bunkyo Museum of Literature, a hypermedia system developed in Japan. A study that tested the instructional effectiveness of the system with college students is described, including results related to level of interest, learning of factual information, and degree of perceived participation.…
Descriptors: Comparative Analysis, Computer Software Development, Computer System Design, Courseware
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change
Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games
Okamoto, Toshio; Nakagawa, Masaki – 1998
This paper describes the development of a case-based system for information technology (IT) education, to be used in high schools across Japan, so that teachers can share a common knowledge about IT education. The first section covers the study purpose and describes the case-based system, including registration of cases, searching cases, and…
Descriptors: Access to Information, Case Method (Teaching Technique), Class Activities, Computer Software Development
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