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Showing 1 to 15 of 16 results Save | Export
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Rikito Hori; Makoto Fujii; Takaaki Toguchi; Steven Wong; Masayuki Endo – Early Childhood Education Journal, 2025
There is a lack of research evaluating the effects of digital textbooks and digital apps on learning for early elementary school learners. Therefore, this study conducted a randomized controlled trial to evaluate how an iPad application for learning English as a foreign language impacted children's grammar understanding, satisfaction, persistence,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
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Dizon, Gilbert; Gayed, John M. – JALT CALL Journal, 2021
While the use of automated writing evaluation software has received much attention in CALL literature, as Frankenberg-Garcia (2019) notes, empirical research on predictive text and intelligent writing assistants is lacking. Thus, this study addressed this gap in the literature by examining the impact of Grammarly, an intelligent writing assistant…
Descriptors: Foreign Countries, College Students, Writing Evaluation, Computer Software
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Kita, Yoko – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
This study explores the effective utilization of the online program Forms via smartphones to enrich the classroom experience for both students and teachers in two prep classes for the standardized English Test, Eiken. The instructor used Forms to create, distribute, collect, and analyze surveys and quizzes. Students' attitudes toward English and…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Telecommunications
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Blake, John – RELC Journal: A Journal of Language Teaching and Research, 2020
A purpose-built online error detection tool was developed to provide genre-specific corpus-based feedback on errors occurring in draft research articles and graduation theses. The primary envisaged users were computer science majors studying at a public university in Japan. This article discusses the development and evaluation of this interactive,…
Descriptors: Feedback (Response), Usability, Error Analysis (Language), Computational Linguistics
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Knight, Tim – Research-publishing.net, 2018
This paper explains how the mobile app and computer software Moxtra has augmented presentation and oral communication classes at the university level. Even the free version of Moxtra allows students to compile a digital portfolio of presentation and storytelling work, involving voice and visuals, to which both the teacher and fellow students have…
Descriptors: Story Telling, Computer Software, Multimedia Instruction, Teaching Methods
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Enokida, Kazumichi; Sakaue, Tatsuya; Morita, Mitsuhiro; Kida, Shusaku; Ohnishi, Akio – Research-publishing.net, 2017
In this paper, the development of a web application for self-access English vocabulary courses at a national university in Japan will be reported upon. Whilst the basic concepts are inherited from an old Flash-based online vocabulary learning system that had been long used at the university, the new HTML5-based app comes with several new features…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
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Alizadeh, Mehrasa; Mehran, Parisa; Koguchi, Ichiro; Takemura, Haruo – Research-publishing.net, 2017
In recent years, there has been a burgeoning interest in Augmented Reality (AR) technologies, especially in educational settings to edutain (i.e. educate and entertain) students and engage them in their learning. This study reports the results of the use of an AR application called BlippAR to augment poster carousel tasks in a blended English…
Descriptors: Blended Learning, Visual Aids, Feedback (Response), Qualitative Research
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Ishii, Takatoshi; Songmuang, Pokpong; Ueno, Maomi – IEEE Transactions on Learning Technologies, 2014
Educational assessments occasionally require uniform test forms for which each test form comprises a different set of items, but the forms meet equivalent test specifications (i.e., qualities indicated by test information functions based on item response theory). We propose two maximum clique algorithms (MCA) for uniform test form assembly. The…
Descriptors: Simulation, Efficiency, Test Items, Educational Assessment
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Lammons, Elizabeth; Momata, Yuko; Mynard, Jo; Noguchi, Junko; Watkins, Satoko – Research-publishing.net, 2015
Paper-based tools such as self-evaluation activities, learning plans, reflective journals and learning logs are commonplace for managing Self-Directed Language Learning (SDLL). Such tools not only promote ownership over learning and provide a sense of achievement to learners, but they also promote reflection and raise awareness of learning…
Descriptors: Action Research, Independent Study, Second Language Learning, Learning Processes
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Shintani, Natsuko; Aubrey, Scott – Modern Language Journal, 2016
This study extends research on written corrective feedback (CF) by investigating how timing of CF affects grammar acquisition. Specifically, it examined the relative effects of synchronous and asynchronous CF on the accurate use of the hypothetical conditional structure. Participants were 68 intermediate-level students of English at a university…
Descriptors: Error Correction, Feedback (Response), English (Second Language), Second Language Learning
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Uehara, Suwako; Noriega, Edgar Josafat Martinez – JALT CALL Journal, 2016
The availability of user-friendly coding software is increasing, yet teachers might hesitate to use this technology to develop for educational needs. This paper discusses studies related to technology for educational uses and introduces an evaluation application being developed. Through questionnaires by student users and open-ended discussion by…
Descriptors: Educational Trends, English (Second Language), Second Language Instruction, Coding
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Toland, Sean H.; Mills, Daniel J.; Kohyama, Megumi – JALT CALL Journal, 2016
In universities throughout Japan, English language learners are required to stand in front of their peers and make a presentation with the aid of software such as Microsoft PowerPoint. This type of public speaking activity can often be an anxiety-inducing, glorified reading or memorization exercise of text-heavy slides that fails to meet the…
Descriptors: English (Second Language), Second Language Learning, Anxiety, Memorization
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Hou, Bin; Ogata, Hiroaki; Kunita, Toma; Li, Mengmeng; Uosaki, Noriko – International Journal of Distance Education Technologies, 2013
The authors' research defines a ubiquitous learning log (ULLO) as a digital record of what a learner has learned in the daily life using ubiquitous technologies. In their previous works, the authors proposed a model named LORE (Log--Organize--Recall--Evaluate) to describe the learning process of ULLO and developed a system named SCROLL to…
Descriptors: Learning Processes, Recall (Psychology), Second Language Learning, Second Language Instruction
Cookson, Simon; Hunter, Simon; Jackson, Daniel; Sick, James – Online Submission, 2005
English for Academic Purposes (EAP Writing) is a compulsory course for English literature and language students at Obirin University. The first semester focuses on expository writing, typical of the TOEFL[R] writing exam. The second semester focuses on writing about literature. To facilitate their writing all students are provided with a user…
Descriptors: Feedback (Response), Literature, Expository Writing, Management Systems
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